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  • '''Horse For Sale Tutorial Notes''' Quick and dirty notes for creating a horse for sale.
    3 KB (455 words) - 17:39, 2 August 2006

Page text matches

  • |summary = Marks the specified horse as the horse most recently ridden by the player. This is the horse that will accompany the player when fast traveling while dismounted.
    628 bytes (85 words) - 13:37, 7 July 2012
  • ...ng the player when fast traveling, provided the player is not mounted on a horse when he travels.
    443 bytes (57 words) - 12:28, 9 June 2012
  • ...den horse" -- meaning that the player owns a horse, has ridden it, and the horse is still alive. Horse
    507 bytes (66 words) - 10:24, 20 June 2008
  • (horse:ref) GetPlayersLastRiddenHorse (horse:ref) GetPCLastHorse
    407 bytes (48 words) - 20:39, 26 January 2008
  • (nothing) reference.SetTravelHorse horse:ref Sets the travel horse used by the calling reference to the horse reference specified. Changes are not saved in the savegame.
    559 bytes (72 words) - 14:45, 19 January 2017
  • (horse:ref) ''reference''.GetHorse Returns the horse currently ridden by the calling NPC.
    548 bytes (71 words) - 06:18, 9 October 2010
  • '''Horse For Sale Tutorial Notes''' Quick and dirty notes for creating a horse for sale.
    3 KB (455 words) - 17:39, 2 August 2006
  • Returns the NPC currently riding the calling horse. ...PC from the moment the NPC 'decides' to mount and start walking toward the horse.
    755 bytes (102 words) - 12:31, 5 August 2009
  • (horse:ref) reference.GetTravelHorse Returns a reference to the travel horse used by the calling reference.
    408 bytes (49 words) - 01:18, 27 December 2007
  • Returns 1 if the calling actor is the player's last ridden horse. Horse
    383 bytes (45 words) - 12:51, 20 June 2008
  • Returns 1 if the actor is currently riding a horse. Horse
    475 bytes (56 words) - 11:03, 3 August 2009
  • Returns 1 if the caller is a stolen horse. Horse
    366 bytes (44 words) - 12:50, 20 June 2008
  • :11 - Loading horse mount idle :13 - Is sitting on horse
    804 bytes (108 words) - 10:34, 20 June 2008
  • |Steal Horse
    521 bytes (56 words) - 10:34, 30 September 2007
  • ==horse== ===textures\creatures\horse\eye.dds===
    17 KB (2,064 words) - 11:26, 9 August 2006
  • When told to go to a point farther away than this distance, an NPC will use a horse if one is available. Any point closer than this distance, and they will sim
    518 bytes (68 words) - 12:05, 30 September 2007
  • 4: Horse
    654 bytes (58 words) - 03:21, 7 December 2007
  • SetActorFullName "My Favorite Horse"
    634 bytes (86 words) - 13:29, 20 June 2008
  • "Your horse is stabled outside the city gate."
    773 bytes (107 words) - 16:32, 21 December 2023
  • ...nd of useless sometimes (like when using [[getLOS]]) if the player is on a horse.
    2 KB (296 words) - 09:13, 20 June 2008

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