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  • ...tem:''' For bound item spells and summoning spells, this is the associated item. In the case of actors, the actor must be marked as summonable to appear in ...pons to indicate that the user's current weapon must be unequipped and the item associated with this effect becomes equipped.
    9 KB (1,446 words) - 09:30, 14 November 2011
  • ...iate combat. So the higher this value is set the more likely the NPC is to fight. |Talk to him, or fight if you don't like him.
    16 KB (2,853 words) - 04:29, 30 October 2011
  • ...matter what class you give your companion but it will decide how they will fight. Since I am making mine a knight I will choose '''Blademaster''' so she wil ...so no other dialogs get mixed in with our companion or other quests taking over our companions functions.
    17 KB (3,221 words) - 10:44, 25 November 2011
  • In the Cell View, Objects side of the window, you can double-click an item to select it in the render window and manipulate it there. You can also rig ...t on the closest surface. You may have to do this more than once to get an item off a table and under it, for instance.
    12 KB (2,102 words) - 15:21, 21 December 2023
  • ...n to (Example: "Good Talking To You", "Just Go", "Hi", etc...). It will go over how to add Clothing, Armor, Weapons, and Rings and also discuss the Advanta ...tages to making your own NPCs. When you make an NPC you can give them any item in the game. Any Armor, Weapon, Robe, Etc. So if you want to get really goo
    6 KB (1,236 words) - 16:38, 19 January 2012
  • *'''Combat Style''' Combat styles influence NPC choices during a fight. For what we want this NPC to do, the default style will be just fine. *'''Death Item''' Used for special loot items that we don't want to show up until after an
    11 KB (1,883 words) - 15:47, 21 November 2015
  • *Go find an item and bring it back. ...find a person take him with you, then you kill another person, who has an item which you should then bring back.
    71 KB (12,599 words) - 14:28, 21 December 2023
  • ...that a parameter can be added so that the block is only triggered when the item is added to a particular inventory. In our case, we want that to be the pla ...the appropriate quest variable to indicate that the player has found that item.
    43 KB (7,255 words) - 23:45, 16 August 2010