Difference between revisions of "Community Portal"

1,372 bytes added ,  15:43, 25 April 2009
Need working examples:
imported>RobinHood70
m (→‎Beeps upon beeps: Minor restructuring so it reads better for future users.)
imported>Taglag
(Need working examples:)
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::Thanks to the wonders of [http://technet.microsoft.com/en-us/sysinternals/bb896645.aspx Process Monitor], I was able to quickly come to an educated guess that the problem was with the SysListView32 class.  Googling ''that'' along with the word "beep" quickly led me to [http://support.microsoft.com/kb/944150 this] description of the problem.  Method #2, deleting the registry key '''HKEY_CURRENT_USER\AppEvents\Schemes\Apps\.Default\CCSelect\.Current''' solved the problem immediately.  It's unclear if this has any other effects on the current sound scheme, but it didn't seem to with a quick test.  Unfortunately, any editing of the current sound scheme in Vista seems to re-instate the key. --[[User:RobinHood70|RobinHood70]] 05:24, 20 February 2009 (EST)
::Thanks to the wonders of [http://technet.microsoft.com/en-us/sysinternals/bb896645.aspx Process Monitor], I was able to quickly come to an educated guess that the problem was with the SysListView32 class.  Googling ''that'' along with the word "beep" quickly led me to [http://support.microsoft.com/kb/944150 this] description of the problem.  Method #2, deleting the registry key '''HKEY_CURRENT_USER\AppEvents\Schemes\Apps\.Default\CCSelect\.Current''' solved the problem immediately.  It's unclear if this has any other effects on the current sound scheme, but it didn't seem to with a quick test.  Unfortunately, any editing of the current sound scheme in Vista seems to re-instate the key. --[[User:RobinHood70|RobinHood70]] 05:24, 20 February 2009 (EST)
== Need working examples: ==
  wish you all would make scripts people actually use every day while modding, instead of these useless scripts that One person in TwoComeCarry Eygpt need's , and he probablly has not played the game in over a year.
    sample example scripts like:
1. Player is in combat, (need to script to get creature info, and number attacking. )
2. How to stop combat, and script creature dispositions to level where can have dialog.
3. identify creatures and script mod there animations.
4. Tell people where the script need to be attached, Object, Quest, Spell, what ever.
5. 3 lines of a script with out any understanding of where the variables came from is a joke..
        if( Dogbugger.GetWithTheProgram && FroggyPoot.LostHisWay) != I'mLost
            dosomethingstupid
        endif
does not really help Oblivion starting Code Monkeys much.
I try to scearch this Wiki for good examples, and mostly all I get are Partial script pieces that don't work, or crash My Game, and leave me more confused than I was.
  why has sO much time been spent on sOo little real help.
we need examples that work, and have enough code to know that you actually tested them, and that we can use to get them working.
    I have found some things in here that were very useful, but for the most part it is like a 5 year old receipt from Wally world.
Anonymous user