Difference between revisions of "Community Portal"
Need working examples:
imported>RobinHood70 m (→Beeps upon beeps: Minor restructuring so it reads better for future users.) |
imported>Taglag (Need working examples:) |
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::Thanks to the wonders of [http://technet.microsoft.com/en-us/sysinternals/bb896645.aspx Process Monitor], I was able to quickly come to an educated guess that the problem was with the SysListView32 class. Googling ''that'' along with the word "beep" quickly led me to [http://support.microsoft.com/kb/944150 this] description of the problem. Method #2, deleting the registry key '''HKEY_CURRENT_USER\AppEvents\Schemes\Apps\.Default\CCSelect\.Current''' solved the problem immediately. It's unclear if this has any other effects on the current sound scheme, but it didn't seem to with a quick test. Unfortunately, any editing of the current sound scheme in Vista seems to re-instate the key. --[[User:RobinHood70|RobinHood70]] 05:24, 20 February 2009 (EST) | ::Thanks to the wonders of [http://technet.microsoft.com/en-us/sysinternals/bb896645.aspx Process Monitor], I was able to quickly come to an educated guess that the problem was with the SysListView32 class. Googling ''that'' along with the word "beep" quickly led me to [http://support.microsoft.com/kb/944150 this] description of the problem. Method #2, deleting the registry key '''HKEY_CURRENT_USER\AppEvents\Schemes\Apps\.Default\CCSelect\.Current''' solved the problem immediately. It's unclear if this has any other effects on the current sound scheme, but it didn't seem to with a quick test. Unfortunately, any editing of the current sound scheme in Vista seems to re-instate the key. --[[User:RobinHood70|RobinHood70]] 05:24, 20 February 2009 (EST) | ||
== Need working examples: == | |||
wish you all would make scripts people actually use every day while modding, instead of these useless scripts that One person in TwoComeCarry Eygpt need's , and he probablly has not played the game in over a year. | |||
sample example scripts like: | |||
1. Player is in combat, (need to script to get creature info, and number attacking. ) | |||
2. How to stop combat, and script creature dispositions to level where can have dialog. | |||
3. identify creatures and script mod there animations. | |||
4. Tell people where the script need to be attached, Object, Quest, Spell, what ever. | |||
5. 3 lines of a script with out any understanding of where the variables came from is a joke.. | |||
if( Dogbugger.GetWithTheProgram && FroggyPoot.LostHisWay) != I'mLost | |||
dosomethingstupid | |||
endif | |||
does not really help Oblivion starting Code Monkeys much. | |||
I try to scearch this Wiki for good examples, and mostly all I get are Partial script pieces that don't work, or crash My Game, and leave me more confused than I was. | |||
why has sO much time been spent on sOo little real help. | |||
we need examples that work, and have enough code to know that you actually tested them, and that we can use to get them working. | |||
I have found some things in here that were very useful, but for the most part it is like a 5 year old receipt from Wally world. |