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Create the page "Horse" on this wiki! See also the search results found.
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- '''Horse For Sale Tutorial Notes''' Quick and dirty notes for creating a horse for sale.3 KB (455 words) - 17:39, 2 August 2006
Page text matches
- |summary = Marks the specified horse as the horse most recently ridden by the player. This is the horse that will accompany the player when fast traveling while dismounted.628 bytes (85 words) - 13:37, 7 July 2012
- ...ng the player when fast traveling, provided the player is not mounted on a horse when he travels.443 bytes (57 words) - 12:28, 9 June 2012
- ...den horse" -- meaning that the player owns a horse, has ridden it, and the horse is still alive. Horse507 bytes (66 words) - 10:24, 20 June 2008
- (horse:ref) GetPlayersLastRiddenHorse (horse:ref) GetPCLastHorse407 bytes (48 words) - 20:39, 26 January 2008
- (nothing) reference.SetTravelHorse horse:ref Sets the travel horse used by the calling reference to the horse reference specified. Changes are not saved in the savegame.559 bytes (72 words) - 14:45, 19 January 2017
- (horse:ref) ''reference''.GetHorse Returns the horse currently ridden by the calling NPC.548 bytes (71 words) - 06:18, 9 October 2010
- '''Horse For Sale Tutorial Notes''' Quick and dirty notes for creating a horse for sale.3 KB (455 words) - 17:39, 2 August 2006
- Returns the NPC currently riding the calling horse. ...PC from the moment the NPC 'decides' to mount and start walking toward the horse.755 bytes (102 words) - 12:31, 5 August 2009
- (horse:ref) reference.GetTravelHorse Returns a reference to the travel horse used by the calling reference.408 bytes (49 words) - 01:18, 27 December 2007
- Returns 1 if the calling actor is the player's last ridden horse. Horse383 bytes (45 words) - 12:51, 20 June 2008
- Returns 1 if the actor is currently riding a horse. Horse475 bytes (56 words) - 11:03, 3 August 2009
- Returns 1 if the caller is a stolen horse. Horse366 bytes (44 words) - 12:50, 20 June 2008
- :11 - Loading horse mount idle :13 - Is sitting on horse804 bytes (108 words) - 10:34, 20 June 2008
- |Steal Horse521 bytes (56 words) - 10:34, 30 September 2007
- ==horse== ===textures\creatures\horse\eye.dds===17 KB (2,064 words) - 11:26, 9 August 2006
- When told to go to a point farther away than this distance, an NPC will use a horse if one is available. Any point closer than this distance, and they will sim518 bytes (68 words) - 12:05, 30 September 2007
- 4: Horse654 bytes (58 words) - 03:21, 7 December 2007
- SetActorFullName "My Favorite Horse"634 bytes (86 words) - 13:29, 20 June 2008
- "Your horse is stabled outside the city gate."773 bytes (107 words) - 16:32, 21 December 2023
- ...nd of useless sometimes (like when using [[getLOS]]) if the player is on a horse.2 KB (296 words) - 09:13, 20 June 2008
- Returns 1 if used on an actor that is mounted on a quadruped, ie: player on horse.538 bytes (71 words) - 12:50, 20 June 2008
- ...t even if an actor has a horse to travel with, the actor will only use the horse if the distance to the destination is greater than the game setting [[fMinD4 KB (774 words) - 13:17, 21 December 2023
- ...'''GetKeyPressed''' because its name is in the text. I hate to look a gift horse in the mouth, but...--[[User:Haama|Haama]] 14:48, 9 July 2008 (EDT)1,003 bytes (152 words) - 06:21, 31 July 2009
- ...greater than or equal to the game setting [[fMinDistanceUseHorse]]. If the horse doesn't evaluate to a proper reference, or if the distance is less than thi5 KB (810 words) - 00:55, 11 March 2016
- * The horse skeleton file ...skeleton than other animals/players. When switching the creature type to horse, Oblivion expects this alternate skeleton naming convention.16 KB (2,771 words) - 13:18, 21 December 2023
- ...When the phrases "MOUNT DA$#@#!" or the equally agitated 'GET OFF THE D^@# HORSE, B#@^H!" issued forth in abundance. If this is you, as it was me, then per ...age with the 'Use Horse' flag did not appear to cause the NPC to mount the horse.27 KB (3,064 words) - 20:20, 23 June 2012
- SetActorFullName "Player's Horse" set horsename to pcname + "'s Horse"6 KB (886 words) - 10:32, 15 April 2010
- ...s, however, require much larger speed and scale values to keep pace with a horse.6 KB (1,020 words) - 09:04, 27 April 2010
- |House & Horse quests2 KB (394 words) - 19:22, 5 November 2009
- ...s, we will add a condition that blocks the script while player is riding a horse. Also, to prevent situations when the player is currently wearing the item14 KB (2,104 words) - 12:59, 21 November 2014
- ...p). The plugin file will be familiar to modders. All Oblivion DLC content (Horse Armor, etc...) are contained in plugin files, as are fan made mods.4 KB (720 words) - 13:54, 26 August 2007
- *'''getHorse''' - Returns a reference to the horse currently ridden by the calling actor. ...ly reliable way of determining the basic type of creature (goblin, zombie, horse, etc).26 KB (3,856 words) - 23:57, 6 August 2010
- ...in the right hand frame and checked.<br />8) DEACTIVATE Tamriel Travellers Horse Textures (Ulrim's instructions were confusing in this case as he said n ...topic. Of the four or so mods listed in Sage Rime's sig, two are "Horse Turning Speed" and "Armor Repair Costs". Two mods that do qu104 KB (17,738 words) - 13:07, 21 December 2023
- ...xplore the terrain with. Make sure you give ownership to the Player so the horse doesn't run off when you dismount. ...elp when testing regions later in this article. You can move your door and horse to various locations around your world space as you generate your region te40 KB (7,218 words) - 14:43, 13 March 2015
- ...anadianice.ufrealms.net/forum2/index.php?topic=2953.0 Distributing useable horse armor retextures legally] - This is fairly advanced and not for a novice.18 KB (2,625 words) - 05:43, 27 February 2012
- ...to use the Rectangular Select tool (press r, click and drag) to select the horse emblem on the cuirass front. ...k to NifSkope and look at it. Voila, you can see your new cuirass with no horse on the front. If you want to, you can easily cut and paste an emblem of yo32 KB (5,967 words) - 12:52, 4 December 2010
- |House & Horse quests14 KB (2,495 words) - 22:08, 29 July 2010
- ...g the bridge I looked to my right, and if my NPC could have fallen off his horse, he would have. The view took in the Imperial City and the Upper Niben with34 KB (6,258 words) - 12:49, 21 December 2023
- * get/set travel horse18 KB (1,583 words) - 16:37, 21 December 2023
- ===Horse Functions=== Please add functions to force NPC's to mount and dismount a horse regardless of their AI package or combat state. (rewrite, see history) --[[99 KB (16,325 words) - 13:03, 21 December 2023
- It all began when we attacked the White Horse Courier near Chorrol.43 KB (7,255 words) - 23:45, 16 August 2010
- I regret to inform you that the White Horse courier Janus Jakobs, who you asked me to meet, has not arrived for her exp71 KB (12,599 words) - 14:28, 21 December 2023