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Create the page "Horse" on this wiki! See also the search results found.
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- '''Horse For Sale Tutorial Notes''' Quick and dirty notes for creating a horse for sale.3 KB (455 words) - 17:39, 2 August 2006
Page text matches
- |summary = Marks the specified horse as the horse most recently ridden by the player. This is the horse that will accompany the player when fast traveling while dismounted.628 bytes (85 words) - 13:37, 7 July 2012
- ...ng the player when fast traveling, provided the player is not mounted on a horse when he travels.443 bytes (57 words) - 12:28, 9 June 2012
- ...den horse" -- meaning that the player owns a horse, has ridden it, and the horse is still alive. Horse507 bytes (66 words) - 10:24, 20 June 2008
- (horse:ref) GetPlayersLastRiddenHorse (horse:ref) GetPCLastHorse407 bytes (48 words) - 20:39, 26 January 2008
- (nothing) reference.SetTravelHorse horse:ref Sets the travel horse used by the calling reference to the horse reference specified. Changes are not saved in the savegame.559 bytes (72 words) - 14:45, 19 January 2017
- (horse:ref) ''reference''.GetHorse Returns the horse currently ridden by the calling NPC.548 bytes (71 words) - 06:18, 9 October 2010
- '''Horse For Sale Tutorial Notes''' Quick and dirty notes for creating a horse for sale.3 KB (455 words) - 17:39, 2 August 2006
- Returns the NPC currently riding the calling horse. ...PC from the moment the NPC 'decides' to mount and start walking toward the horse.755 bytes (102 words) - 12:31, 5 August 2009
- (horse:ref) reference.GetTravelHorse Returns a reference to the travel horse used by the calling reference.408 bytes (49 words) - 01:18, 27 December 2007
- Returns 1 if the calling actor is the player's last ridden horse. Horse383 bytes (45 words) - 12:51, 20 June 2008
- Returns 1 if the actor is currently riding a horse. Horse475 bytes (56 words) - 11:03, 3 August 2009
- Returns 1 if the caller is a stolen horse. Horse366 bytes (44 words) - 12:50, 20 June 2008
- :11 - Loading horse mount idle :13 - Is sitting on horse804 bytes (108 words) - 10:34, 20 June 2008
- |Steal Horse521 bytes (56 words) - 10:34, 30 September 2007
- ==horse== ===textures\creatures\horse\eye.dds===17 KB (2,064 words) - 11:26, 9 August 2006
- When told to go to a point farther away than this distance, an NPC will use a horse if one is available. Any point closer than this distance, and they will sim518 bytes (68 words) - 12:05, 30 September 2007
- 4: Horse654 bytes (58 words) - 03:21, 7 December 2007
- SetActorFullName "My Favorite Horse"634 bytes (86 words) - 13:29, 20 June 2008
- "Your horse is stabled outside the city gate."773 bytes (107 words) - 16:32, 21 December 2023
- ...nd of useless sometimes (like when using [[getLOS]]) if the player is on a horse.2 KB (296 words) - 09:13, 20 June 2008