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  • Returns 1 if used on an actor that is mounted on a quadruped, ie: player on horse.
    538 bytes (71 words) - 12:50, 20 June 2008
  • ...t even if an actor has a horse to travel with, the actor will only use the horse if the distance to the destination is greater than the game setting [[fMinD
    4 KB (774 words) - 13:17, 21 December 2023
  • ...'''GetKeyPressed''' because its name is in the text. I hate to look a gift horse in the mouth, but...--[[User:Haama|Haama]] 14:48, 9 July 2008 (EDT)
    1,003 bytes (152 words) - 06:21, 31 July 2009
  • ...greater than or equal to the game setting [[fMinDistanceUseHorse]]. If the horse doesn't evaluate to a proper reference, or if the distance is less than thi
    5 KB (810 words) - 00:55, 11 March 2016
  • * The horse skeleton file ...skeleton than other animals/players. When switching the creature type to horse, Oblivion expects this alternate skeleton naming convention.
    16 KB (2,771 words) - 13:18, 21 December 2023
  • ...When the phrases "MOUNT DA$#@#!" or the equally agitated 'GET OFF THE D^@# HORSE, B#@^H!" issued forth in abundance. If this is you, as it was me, then per ...age with the 'Use Horse' flag did not appear to cause the NPC to mount the horse.
    27 KB (3,064 words) - 20:20, 23 June 2012
  • SetActorFullName "Player's Horse" set horsename to pcname + "'s Horse"
    6 KB (886 words) - 10:32, 15 April 2010
  • ...s, however, require much larger speed and scale values to keep pace with a horse.
    6 KB (1,020 words) - 09:04, 27 April 2010
  • |House & Horse quests
    2 KB (394 words) - 19:22, 5 November 2009
  • ...s, we will add a condition that blocks the script while player is riding a horse. Also, to prevent situations when the player is currently wearing the item
    14 KB (2,104 words) - 12:59, 21 November 2014
  • ...p). The plugin file will be familiar to modders. All Oblivion DLC content (Horse Armor, etc...) are contained in plugin files, as are fan made mods.
    4 KB (720 words) - 13:54, 26 August 2007
  • *'''getHorse''' - Returns a reference to the horse currently ridden by the calling actor. ...ly reliable way of determining the basic type of creature (goblin, zombie, horse, etc).
    26 KB (3,856 words) - 23:57, 6 August 2010
  • ...in the right hand frame and checked.<br />8) DEACTIVATE Tamriel Travellers Horse Textures (Ulrim&#39;s instructions were confusing in this case as he said n ...topic. Of the four or so mods listed in Sage Rime&#39;s sig, two are &quot;Horse Turning Speed&quot; and &quot;Armor Repair Costs&quot;. Two mods that do qu
    104 KB (17,738 words) - 13:07, 21 December 2023
  • ...xplore the terrain with. Make sure you give ownership to the Player so the horse doesn't run off when you dismount. ...elp when testing regions later in this article. You can move your door and horse to various locations around your world space as you generate your region te
    40 KB (7,218 words) - 14:43, 13 March 2015
  • ...anadianice.ufrealms.net/forum2/index.php?topic=2953.0 Distributing useable horse armor retextures legally] - This is fairly advanced and not for a novice.
    18 KB (2,625 words) - 05:43, 27 February 2012
  • ...to use the Rectangular Select tool (press r, click and drag) to select the horse emblem on the cuirass front. ...k to NifSkope and look at it. Voila, you can see your new cuirass with no horse on the front. If you want to, you can easily cut and paste an emblem of yo
    32 KB (5,967 words) - 12:52, 4 December 2010
  • |House &amp; Horse quests
    14 KB (2,495 words) - 22:08, 29 July 2010
  • ...g the bridge I looked to my right, and if my NPC could have fallen off his horse, he would have. The view took in the Imperial City and the Upper Niben with
    34 KB (6,258 words) - 12:49, 21 December 2023
  • * get/set travel horse
    18 KB (1,583 words) - 16:37, 21 December 2023
  • ===Horse Functions=== Please add functions to force NPC's to mount and dismount a horse regardless of their AI package or combat state. (rewrite, see history) --[[
    99 KB (16,325 words) - 13:03, 21 December 2023

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