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  • '''Horse For Sale Tutorial Notes''' Quick and dirty notes for creating a horse for sale.
    3 KB (455 words) - 17:39, 2 August 2006

Page text matches

  • |summary = Marks the specified horse as the horse most recently ridden by the player. This is the horse that will accompany the player when fast traveling while dismounted.
    628 bytes (85 words) - 13:37, 7 July 2012
  • ====Horse Armor==== ...owned horses with a set of Steel or Elven armor. Purchase and download the Horse Armor plugin today.
    583 bytes (89 words) - 09:26, 7 August 2010
  • ...ng the player when fast traveling, provided the player is not mounted on a horse when he travels.
    443 bytes (57 words) - 12:28, 9 June 2012
  • ...ds you have there! I can't wait to download ''Let the people drink'' and ''Horse movement'' - or whatever it was called! also I really want the horse combat one but - i'll be patient!
    224 bytes (41 words) - 05:26, 7 December 2009
  • ...den horse" -- meaning that the player owns a horse, has ridden it, and the horse is still alive. Horse
    507 bytes (66 words) - 10:24, 20 June 2008
  • (horse:ref) GetPlayersLastRiddenHorse (horse:ref) GetPCLastHorse
    407 bytes (48 words) - 20:39, 26 January 2008
  • == Horse Commands ==
    522 bytes (73 words) - 15:48, 12 April 2007
  • (nothing) reference.SetTravelHorse horse:ref Sets the travel horse used by the calling reference to the horse reference specified. Changes are not saved in the savegame.
    559 bytes (72 words) - 14:45, 19 January 2017
  • (horse:ref) ''reference''.GetHorse Returns the horse currently ridden by the calling NPC.
    548 bytes (71 words) - 06:18, 9 October 2010
  • '''Horse For Sale Tutorial Notes''' Quick and dirty notes for creating a horse for sale.
    3 KB (455 words) - 17:39, 2 August 2006
  • Returns the NPC currently riding the calling horse. ...PC from the moment the NPC 'decides' to mount and start walking toward the horse.
    755 bytes (102 words) - 12:31, 5 August 2009
  • ...orse? What is supposed to happen if it is called on something that isn't a horse? [[User:ABO|ABO]] 09:13, 3 August 2009 (EDT) ...r or NPC reference. Returns a null reference if there is no one riding the horse. Returns a null reference if called on an NPC or on a container. Used this
    2 KB (317 words) - 13:05, 5 August 2009
  • (horse:ref) reference.GetTravelHorse Returns a reference to the travel horse used by the calling reference.
    408 bytes (49 words) - 01:18, 27 December 2007
  • Returns 1 if the calling actor is the player's last ridden horse. Horse
    383 bytes (45 words) - 12:51, 20 June 2008
  • ...t as a result of friendly fire, see section 3 for more information. If the horse has no owner, it behaves normally against friendly fire, and is presumed to ...:''' If the NPC is travelling in the Tamriel world space, and is near this horse, he will attempt to use it to travel.
    2 members (2 subcategories, 0 files) - 07:34, 22 January 2010
  • Returns 1 if the actor is currently riding a horse. Horse
    475 bytes (56 words) - 11:03, 3 August 2009
  • ...PC would do if it was told to 'Use Horse' in it's travel package, yet it's horse died/never existed/flew away/etc. --[[User:MaXiMiUS|MaXiMiUS]] 18:02, 7 Jun ...reater than or equal to the game setting [[fMinDistanceUseHorse]]. If the horse doesn't evaluate to a proper reference, or if the distance is less than thi
    1 KB (232 words) - 20:05, 29 July 2014
  • Returns 1 if the caller is a stolen horse. Horse
    366 bytes (44 words) - 12:50, 20 June 2008
  • [http://www.elderscrolls.com/forums/index.php?showtopic=362746 Horse Commands]
    307 bytes (43 words) - 07:42, 11 April 2006
  • :11 - Loading horse mount idle :13 - Is sitting on horse
    804 bytes (108 words) - 10:34, 20 June 2008

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