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Create the page "Horse" on this wiki! See also the search results found.
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- '''Horse For Sale Tutorial Notes''' Quick and dirty notes for creating a horse for sale.3 KB (455 words) - 17:39, 2 August 2006
Page text matches
- |summary = Marks the specified horse as the horse most recently ridden by the player. This is the horse that will accompany the player when fast traveling while dismounted.628 bytes (85 words) - 13:37, 7 July 2012
- ====Horse Armor==== ...owned horses with a set of Steel or Elven armor. Purchase and download the Horse Armor plugin today.583 bytes (89 words) - 09:26, 7 August 2010
- ...ng the player when fast traveling, provided the player is not mounted on a horse when he travels.443 bytes (57 words) - 12:28, 9 June 2012
- ...ds you have there! I can't wait to download ''Let the people drink'' and ''Horse movement'' - or whatever it was called! also I really want the horse combat one but - i'll be patient!224 bytes (41 words) - 05:26, 7 December 2009
- ...den horse" -- meaning that the player owns a horse, has ridden it, and the horse is still alive. Horse507 bytes (66 words) - 10:24, 20 June 2008
- (horse:ref) GetPlayersLastRiddenHorse (horse:ref) GetPCLastHorse407 bytes (48 words) - 20:39, 26 January 2008
- == Horse Commands ==522 bytes (73 words) - 15:48, 12 April 2007
- (nothing) reference.SetTravelHorse horse:ref Sets the travel horse used by the calling reference to the horse reference specified. Changes are not saved in the savegame.559 bytes (72 words) - 14:45, 19 January 2017
- (horse:ref) ''reference''.GetHorse Returns the horse currently ridden by the calling NPC.548 bytes (71 words) - 06:18, 9 October 2010
- '''Horse For Sale Tutorial Notes''' Quick and dirty notes for creating a horse for sale.3 KB (455 words) - 17:39, 2 August 2006
- Returns the NPC currently riding the calling horse. ...PC from the moment the NPC 'decides' to mount and start walking toward the horse.755 bytes (102 words) - 12:31, 5 August 2009
- ...orse? What is supposed to happen if it is called on something that isn't a horse? [[User:ABO|ABO]] 09:13, 3 August 2009 (EDT) ...r or NPC reference. Returns a null reference if there is no one riding the horse. Returns a null reference if called on an NPC or on a container. Used this2 KB (317 words) - 13:05, 5 August 2009
- (horse:ref) reference.GetTravelHorse Returns a reference to the travel horse used by the calling reference.408 bytes (49 words) - 01:18, 27 December 2007
- Returns 1 if the calling actor is the player's last ridden horse. Horse383 bytes (45 words) - 12:51, 20 June 2008
- ...t as a result of friendly fire, see section 3 for more information. If the horse has no owner, it behaves normally against friendly fire, and is presumed to ...:''' If the NPC is travelling in the Tamriel world space, and is near this horse, he will attempt to use it to travel.2 members (2 subcategories, 0 files) - 07:34, 22 January 2010
- Returns 1 if the actor is currently riding a horse. Horse475 bytes (56 words) - 11:03, 3 August 2009
- ...PC would do if it was told to 'Use Horse' in it's travel package, yet it's horse died/never existed/flew away/etc. --[[User:MaXiMiUS|MaXiMiUS]] 18:02, 7 Jun ...reater than or equal to the game setting [[fMinDistanceUseHorse]]. If the horse doesn't evaluate to a proper reference, or if the distance is less than thi1 KB (232 words) - 20:05, 29 July 2014
- Returns 1 if the caller is a stolen horse. Horse366 bytes (44 words) - 12:50, 20 June 2008
- [http://www.elderscrolls.com/forums/index.php?showtopic=362746 Horse Commands]307 bytes (43 words) - 07:42, 11 April 2006
- :11 - Loading horse mount idle :13 - Is sitting on horse804 bytes (108 words) - 10:34, 20 June 2008