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  • #redirect [[If]]
    16 bytes (2 words) - 17:43, 11 June 2007
  • ...commands based on one or more comparisons that you specify. Oblivion's <tt>if</tt> command is very powerful and comparable to "real" programming language An if statement uses the following syntax:
    13 KB (1,958 words) - 18:09, 27 April 2013
  • ...two flags: ''ActorID'' and ''CellName''. The function will return true (1) if the referenced ''ActorID'' is in a cell whose EditorID (name) includes the #If the ''CellName'' is "Anvil" it will return true for cells "AnvilBenirusMans
    2 KB (241 words) - 10:29, 15 April 2010
  • ...in game. Be sure you dont forget to export Normals and Edges from Blender if you use that nice 3D program that is. ...t handle light reflection so we must also keep an eye at the blocks to see if any of these 2 is present:
    3 KB (515 words) - 08:01, 24 June 2012

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  • ...al food if given an eat package). Ironically, creatures also report crimes if they have responsibility levels, though don't seem to commit crimes in the ...een stolen if they saw you when you mounted it, and remove you from guilds if you attacked it, and was part of the guild you were in.
    576 bytes (97 words) - 03:14, 1 November 2008
  • ...n once when the scripted object is removed from the container's inventory. If no parameter is used, the block will be run whenever the object is removed ...never the object it is removed from an inventory (however, it will not run if the scripted object no longer exists).
    917 bytes (152 words) - 15:17, 30 January 2011
  • | summary = Eval is used within if statements to test the value of an expression. This allows OBSE expressions if eval (array[0] > 1)
    833 bytes (102 words) - 13:21, 6 July 2013
  • ...into a hexadecimal string, filling the left side of the string with zeros if the string length is less than ''Digits''. *If Digits is not specified, it will default to 8.
    582 bytes (93 words) - 19:18, 28 March 2008
  • *If EspID is not specified or is -1, then the EspID is automatically associated *If Size is not specified, the array size is set to 0.
    892 bytes (145 words) - 05:05, 29 May 2008
  • Checks if a value exists. If the return value is greater than 0, the value exists. However, because mul *If the value exists as an int, the first bit of the returned value will be set
    1 KB (181 words) - 02:20, 26 November 2008
  • Compares two arrays; Returns 1 if they are equal, or 0 if they are different or invalid. If ''CheckValidity'' is 1, ArrayCmp will return the following if one or both of the ArrayIDs is invalid:
    536 bytes (71 words) - 11:52, 30 March 2008
  • *If EspID is not specified or is invalid, the calling Esp is used. *If the string does not exist, the function returns -1.
    580 bytes (95 words) - 21:42, 25 March 2008
  • *If EspID is not specified or invalid, it returns the EspID of the calling mod. *If the EspID flag is specified, it will set the array EspID to the specified E
    673 bytes (114 words) - 12:54, 26 February 2008
  • *If Start is not specified, it defaults to 1 *If Length is not specified, it defaults to 0
    647 bytes (94 words) - 13:22, 7 August 2008
  • If ''baseObject'' is given, '''name''' is its name, if not, '''name''' is the name of the reference's base object. If ''strToSet'' is given, StrGetName sets strToSet to '''name''', if not given, StrGetName returns a new stringID with '''name'''.
    709 bytes (99 words) - 06:00, 12 August 2007
  • ...gredient has four potential magical effects. Only the first effect is used if the ingredient is eaten. The player's Alchemy skill determines how many of *'''Poison?:''' This display only field reads "yes" if all the magic effects are negative. Poisons can be applied to weapons.
    837 bytes (137 words) - 17:39, 28 March 2006
  • <pre> If (Choosing == 0) If (Choice == -1) ;No choice yet
    998 bytes (134 words) - 07:22, 19 February 2013
  • ...raw their sword and arrest the actor as soon as the actor is in sight, and if it is above 4000 (or so), the guards will attack with no option of paying t
    435 bytes (78 words) - 21:15, 8 January 2012
  • *If NewLength is not specified, it returns the current length. *If NewLength is specified, it sets the size and returns the new size.
    838 bytes (134 words) - 21:43, 25 March 2008
  • ...set the Global flag to 1. If Global is 0 or unset the function will fail. If the array is protected the function will fail.
    432 bytes (64 words) - 16:15, 29 February 2008
  • If you would like to contribute, post the scripts that you're comparing. Make =='If' vs. 'Set'==
    2 KB (288 words) - 19:12, 16 January 2008
  • As it's setup now, the first menu the player sees will always be the same. If you want to start with a different menu, set '''''Choosing''''' to your des if (Choosing == 0)
    1 KB (174 words) - 19:06, 3 June 2008
  • *If Size is not specified, it returns the current Size. *If Size is specified, it sets the Size of the array.
    715 bytes (117 words) - 18:29, 29 May 2008
  • *If AutoScale is not specified, it returns the AutoScale of the Hud. *If AutoScale is specified, it sets the AutoScale of the Hud.
    782 bytes (124 words) - 18:48, 24 November 2008

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