Difference between revisions of "AI Button"
Jump to navigation
Jump to search
imported>Antares (Added a few links for ease of access to the articles should a user want more info) |
imported>Relax and Play (Fix up.) |
||
Line 1: | Line 1: | ||
Displays the AI screen for that creature or NPC. | Displays the AI screen for that creature or NPC. | ||
*'''[[Aggression]]:''' If the actor's disposition toward another actor falls below this level, it will initiate combat. A setting of 5 or below means it | |||
*'''[[Confidence]]:''' A measure of how likely the actor is to attack or flee in combat. It is not a die roll, but a threshhold for a complicated, deterministic calculation. A setting of 100 guarantees the actor will never flee. | *'''[[Aggression]]:''' If the actor's disposition toward another actor falls below this level, it will initiate combat (Though in the case of 0 confidence creatures, it will flee instead.) | ||
*'''Energy Level:''' Determines how often the actor moves to a new location when executing Wander packages. | A setting of 5 or below means an actor will fight when it or its companions are in combat. A setting of zero means it will only engage in combat if directly attacked, even if its companions are in danger. | ||
*'''[[Responsibility]]:''' Determines how willing the actor is to commit a crime. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). | |||
*'''[[Confidence]]:''' A measure of how likely the actor is to attack or flee in combat. It is not a die roll, but a threshhold for a complicated, deterministic calculation. A setting of 100 guarantees the actor will never flee, while 0 means it will always flee. | |||
*'''Energy Level:''' Determines how often the actor moves to a new location when executing Wander packages, and may or may not modify the distance it will allow to accumulate between itself and the actor it is following. | |||
*'''[[Responsibility]]:''' Determines how willing the actor is to commit a crime and whether or not it will report crimes. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). Ironically, creatures also report crimes if they have responsibility levels, though don't seem to commit crimes in the conventional sense. | |||
Horses, if given responsibility levels, will report that they've been stolen if they saw you when you mounted it, and remove you from guilds if you attacked it, and was part of the guild you were in. | |||
*'''Buys/Sells:''' Only meaningful for NPCs. The NPC will buy or sell these classes of items. | *'''Buys/Sells:''' Only meaningful for NPCs. The NPC will buy or sell these classes of items. | ||
*'''Barter Gold:''' How much money the NPC has to buy items from the player. | *'''Barter Gold:''' How much money the NPC has to buy items from the player. | ||
*'''Recharge:''' Checkbox to allow the NPC to offer recharging magic items as a service. | *'''Recharge:''' Checkbox to allow the NPC to offer recharging magic items as a service. | ||
*'''Repair:''' Checkbox to allow the NPC to offer repairing items as a service. | *'''Repair:''' Checkbox to allow the NPC to offer repairing items as a service. | ||
*'''Training:''' Checkbox to allow the NPC to offer skills training as a service. The drop down select the skill for training and the number field determines the maximum skill value the NPC can train. | |||
*'''Training:''' Checkbox to allow the NPC to offer skills training as a service. | |||
The drop down select the skill for training and the number field determines the maximum skill value the NPC can train. | |||
*'''AI Package List:''' This is the list of packages this actor will run. See Packages for more information. | *'''AI Package List:''' This is the list of packages this actor will run. See Packages for more information. | ||
Revision as of 02:13, 1 November 2008
Displays the AI screen for that creature or NPC.
- Aggression: If the actor's disposition toward another actor falls below this level, it will initiate combat (Though in the case of 0 confidence creatures, it will flee instead.)
A setting of 5 or below means an actor will fight when it or its companions are in combat. A setting of zero means it will only engage in combat if directly attacked, even if its companions are in danger.
- Confidence: A measure of how likely the actor is to attack or flee in combat. It is not a die roll, but a threshhold for a complicated, deterministic calculation. A setting of 100 guarantees the actor will never flee, while 0 means it will always flee.
- Energy Level: Determines how often the actor moves to a new location when executing Wander packages, and may or may not modify the distance it will allow to accumulate between itself and the actor it is following.
- Responsibility: Determines how willing the actor is to commit a crime and whether or not it will report crimes. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). Ironically, creatures also report crimes if they have responsibility levels, though don't seem to commit crimes in the conventional sense.
Horses, if given responsibility levels, will report that they've been stolen if they saw you when you mounted it, and remove you from guilds if you attacked it, and was part of the guild you were in.
- Buys/Sells: Only meaningful for NPCs. The NPC will buy or sell these classes of items.
- Barter Gold: How much money the NPC has to buy items from the player.
- Recharge: Checkbox to allow the NPC to offer recharging magic items as a service.
- Repair: Checkbox to allow the NPC to offer repairing items as a service.
- Training: Checkbox to allow the NPC to offer skills training as a service.
The drop down select the skill for training and the number field determines the maximum skill value the NPC can train.
- AI Package List: This is the list of packages this actor will run. See Packages for more information.