Difference between revisions of "AI Button"
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imported>Relax and Play |
imported>Nuclear Arbitor |
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*'''[[Confidence]]:''' A measure of how likely the actor is to attack or flee in combat. It is not a die roll, but a | *'''[[Confidence]]:''' A measure of how likely the actor is to attack or flee in combat. It is not a die roll, but a threshold for a complicated, deterministic calculation. A setting of 100 guarantees the actor will never flee, while 0 means it will always flee. | ||
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*'''[[Responsibility]]:''' Determines how willing the actor is to commit a crime and whether or not it will report crimes. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). Ironically, creatures also report crimes if they have responsibility levels, though when they attack an NPC, it is not crime | *'''[[Responsibility]]:''' Determines how willing the actor is to commit a crime and whether or not it will report crimes. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). Ironically, creatures also report crimes if they have low responsibility levels, though when they attack an NPC, it is not considered committing a crime. | ||