Difference between revisions of "AI Button"

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Displays the AI screen for that creature or NPC.
Displays the AI screen for a creature or NPC. The display is roughly divided into three sections: AI-Attributes, Services and AI-Packages.
 
[[Image:CLE TES-CS AI-Object Window.PNG|600px]]
 
==AI-Attributes==
AI-Attributes are parameters of a general impact on the behaviour of the character.
 
*'''[[Aggression]]:''' This value controls whether or not a NPC enters combat. If the NPC's disposition toward another actor (or PC) falls below this level, it will initiate combat. The higher this value is set the more likely the NPC is to fight.
 
A setting of 5 or below means it will not initiate combat by itself, but will enter combat if directly attacked or to protect a member of the same faction.
 
A setting of zero means it will refuse combat even if attacked or a fellow faction member is attacked.
 
*'''[[Confidence]]:''' A measure of how likely the actor is to attack or flee in combat. It is a threshold for a hidden complicated, deterministic calculation. A setting of 100 guarantees the actor will never flee, while 0 means it will always flee.
 
*'''Energy Level:''' Is a measure for the agility of an actor. Determines frequency and speed of moves to new locations when executing Wander packages, and may or may not modify the distance it will allow to accumulate between itself and the actor it is following.
 
*'''[[Responsibility]]:''' Determines how willing the actor is to commit a crime and whether or not it will report crimes. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). A setting of 100 means the actor can report crimes directly without a guard being present.
 
Ironically, creatures also report crimes if they have low responsibility levels, though when they attack an NPC, it is not considered committing a crime. Horses, if given responsibility levels, will report that they've been stolen if it saw you when you mounted it, and remove you from guilds if you attacked it.
 
==Services==
 
*'''Buys/Sells:''' Only meaningful for NPCs. The NPC will buy or sell these classes of items. If one wishes for a creature merchant to exist, scripting is required for such to happen.


*'''Aggression:''' If the actor's disposition toward another actor falls below this level, it will initiate combat. A setting of 5 or below means it will not initiate combat under any circumstance, but will enter combat if directly attacked. A setting of zero means it will refuse combat even if attacked.
*'''Confidence:''' A measure of how likely the actor is to attack or flee in combat. It is not a die roll, but a threshhold for a complicated, deterministic calculation. A setting of 100 guarantees the actor will never flee.
*'''Energy Level:''' Determines how often the actor moves to a new location when executing Wander packages.
*'''Responsibility:''' Determines how willing the actor is to commit a crime. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). A setting of 100 means the actor can report crimes directly, adding bounty to the player without a guard being present. The actor cannot make the actual arrest though.
*'''Buys/Sells:''' Only meaningful for NPCs. The NPC will buy or sell these classes of items.
*'''Barter Gold:''' How much money the NPC has to buy items from the player.
*'''Barter Gold:''' How much money the NPC has to buy items from the player.
*'''Recharge:''' Checkbox to allow the NPC to offer recharging magic items as a service.
*'''Recharge:''' Checkbox to allow the NPC to offer recharging magic items as a service.
*'''Repair:''' Checkbox to allow the NPC to offer repairing items as a service.
*'''Repair:''' Checkbox to allow the NPC to offer repairing items as a service.
*'''Training:''' Checkbox to allow the NPC to offer skills training as a service. The drop down select the skill for training and the number field determines the maximum skill value the NPC can train.
 
*'''AI Package List:''' This is the list of packages this actor will run. See Packages for more information.
*'''Training:''' Checkbox to allow the NPC to offer skills training as a service.
The drop down select the skill for training and the number field determines the maximum skill value the NPC can train.
 
==AI-Packages==
 
*'''AI Package List:''' This is the list of packages this actor will run. See [[AI Package]] for more information.


[[Category:Creatures]]
[[Category:Creatures]]
[[Category:NPC]]
[[Category:NPC]]
[[Category:Packages]]
[[Category:Packages]]
<!-- Search tags:
Artificial Intelligence
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Latest revision as of 17:14, 25 November 2010

Displays the AI screen for a creature or NPC. The display is roughly divided into three sections: AI-Attributes, Services and AI-Packages.

600px

AI-Attributes[edit | edit source]

AI-Attributes are parameters of a general impact on the behaviour of the character.

  • Aggression: This value controls whether or not a NPC enters combat. If the NPC's disposition toward another actor (or PC) falls below this level, it will initiate combat. The higher this value is set the more likely the NPC is to fight.

A setting of 5 or below means it will not initiate combat by itself, but will enter combat if directly attacked or to protect a member of the same faction.

A setting of zero means it will refuse combat even if attacked or a fellow faction member is attacked.

  • Confidence: A measure of how likely the actor is to attack or flee in combat. It is a threshold for a hidden complicated, deterministic calculation. A setting of 100 guarantees the actor will never flee, while 0 means it will always flee.
  • Energy Level: Is a measure for the agility of an actor. Determines frequency and speed of moves to new locations when executing Wander packages, and may or may not modify the distance it will allow to accumulate between itself and the actor it is following.
  • Responsibility: Determines how willing the actor is to commit a crime and whether or not it will report crimes. Settings below 30 means the actor will commit a crime (i.e. steal food if given an eat package). A setting of 100 means the actor can report crimes directly without a guard being present.

Ironically, creatures also report crimes if they have low responsibility levels, though when they attack an NPC, it is not considered committing a crime. Horses, if given responsibility levels, will report that they've been stolen if it saw you when you mounted it, and remove you from guilds if you attacked it.

Services[edit | edit source]

  • Buys/Sells: Only meaningful for NPCs. The NPC will buy or sell these classes of items. If one wishes for a creature merchant to exist, scripting is required for such to happen.
  • Barter Gold: How much money the NPC has to buy items from the player.
  • Recharge: Checkbox to allow the NPC to offer recharging magic items as a service.
  • Repair: Checkbox to allow the NPC to offer repairing items as a service.
  • Training: Checkbox to allow the NPC to offer skills training as a service.

The drop down select the skill for training and the number field determines the maximum skill value the NPC can train.

AI-Packages[edit | edit source]

  • AI Package List: This is the list of packages this actor will run. See AI Package for more information.