Difference between revisions of "BSA Files"
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imported>Onimae (Overhauled the page. Added information on creating .bsa files and keeping them updated.) |
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You might be thinking that it would make editing your textures, meshes, et cetera hard, though. Again, not so. Just remember to keep the original files, and you can access them again whenever you need them. After you've changed things, just repackage the .bsa file. | You might be thinking that it would make editing your textures, meshes, et cetera hard, though. Again, not so. Just remember to keep the original files, and you can access them again whenever you need them. After you've changed things, just repackage the .bsa file. | ||
So, without further ado, the tutorial | So, without further ado, the tutorial: | ||
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First, what you're going to need: | First, what you're going to need: | ||
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Now, some people might see this as being more trouble than it's worth. Well, for big mods, this could be VERY useful. It means that the user only has to download your .bsa file once, instead of having to download everything over and over again. Plus, it makes you look professional, and stuff :p. | Now, some people might see this as being more trouble than it's worth. Well, for big mods, this could be VERY useful. It means that the user only has to download your .bsa file once, instead of having to download everything over and over again. Plus, it makes you look professional, and stuff :p. | ||
You can also use programs like [[OBMM]] to simply view .bsa files, but BSACommander will do that too. | You can also use programs like [[OBMM]] to simply view .bsa files, but [[BSACommander]] will do that too. | ||
[[Category:Data_Files]] | [[Category:Data_Files]] |