Difference between revisions of "Blender/Custom Cuirass (part 2)"
→Bonus Section: Editing the Default Game UV Maps
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Then I went to the UV dropdown and selected “LSCM unwrap” (in Blender 2.42a it says nothing but "unwrap"). Suddenly my UV map was beautifully flat. I repeated this with the back half and laid them one above the other in the UV screen, so that they could still be used on the same texture. | Then I went to the UV dropdown and selected “LSCM unwrap” (in Blender 2.42a it says nothing but "unwrap"). Suddenly my UV map was beautifully flat. I repeated this with the back half and laid them one above the other in the UV screen, so that they could still be used on the same texture. | ||
Now, what you get by doing this is still rather curvy for us to use a flat phototexture over it. So then I used the weld commands (w,2 and w,3) to straighten the lines where possible. On female chest sections, you’ll sometimes just have to learn how to draw lines curved to make them look straight. If you straighten too much, you’ll get a bizarrely stretched texture that won’t look right. | NOTE ON UV MAPPING IN RECENT BLENDER VERSIONS: You can use the "u" key as a shortcut, and it will pop up with a list of options for unwrapping. Very handy. | ||
Now, what you get by doing this is still rather curvy for us to use a flat phototexture over it. So then I used the weld commands (w,2 and w,3) to straighten the lines where possible. On female chest sections, you’ll sometimes just have to learn how to draw lines curved to make them look straight. If you straighten too much, you’ll get a bizarrely stretched texture that won’t look right. | |||
Be sure and export this UV map so you can use it for texturing. A tutorial for texturing from the UV map is [[http://cs.elderscrolls.com/constwiki/index.php/Custom_Texturing_From_A_UV_Map here]]. | Be sure and export this UV map so you can use it for texturing. A tutorial for texturing from the UV map is [[http://cs.elderscrolls.com/constwiki/index.php/Custom_Texturing_From_A_UV_Map here]]. |