Difference between revisions of "CloneForm"
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==Notes== | ==Notes== | ||
*Cloned forms are saved in the save game. | *Cloned forms are saved in the save game. | ||
*Cloning an object allows you to then make changes to the clone without affecting the original object. | *Cloning an object allows you to then make changes to the clone without affecting the original object. Changes to cloned base objects are also saved, which they usually are not. | ||
*This function works for any game type (objects, spells, enchantments, NPCs). | *This function works for any game type (objects, spells, enchantments, NPCs). | ||
*If called on an Inventory Object (weapon, armor, light, potion, book, ingredient etc.) you may pass the CS EditorID directly into the function. | *If called on an Inventory Object (weapon, armor, light, potion, book, ingredient etc.) you may pass the CS EditorID directly into the function. | ||
*For any other type you must first set a ref variable to the appropriate objectID before calling CloneForm. | *For any other type you must first set a ref variable to the appropriate objectID before calling CloneForm. | ||
* Cloned NPCs have no items in their inventories and are unscripted. | * Cloned NPCs have no items in their inventories and are unscripted. | ||
* It appears that an NPC can only be cloned once. | |||
* Cloned books will not have text. | * Cloned books will not have text. | ||