Difference between revisions of "Common Bugs"
Burrowing NPCs & Monsters
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imported>Realmeleven (Burrowing NPCs & Monsters) |
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__TOC__These are annoying problems with the CS and game engine. | __TOC__These are annoying problems with the CS and game engine. | ||
== NPCs Walking through Obstacles and Falling through ground/floor == | |||
Place a continuous fence or wall around a building, add a switch-activated gate, then enter the game and: | |||
* stir up some monsters or bad guys outside the walled area | |||
* Lead them (but not too closely) to the gate | |||
* Enter open the gate while they catch up | |||
* Go through the gate and | |||
* Close the gate behind you before they catch up | |||
This leads to two problems: | |||
=== Pursuit Teleportation=== | |||
If you enter the building, NPCs in pursuit and presumably trapped outside the walls teleport with you inside the building even though the door is presumably beyond their reach. This is fairly simply solved by adding the following script or modification thereof to access portals leading to locked player worlds: | |||
ScriptName PlayerLock | |||
Begin OnActivate | |||
If (IsActionRef Player) | |||
Activate | |||
EndIf | |||
End | |||
Fairly Simple aspirin for Player owned house and castle mods where doors are made to stay locked. This can also be modified to be key dependant. | |||
===Burrowing or Ghosting through Obstacles=== | |||
If you wait outside long enough, one of two things happens: | |||
a) Your pursuers sink through the ground and pop up right next to you | |||
b) Your pursuers walk right through a point along in what appears to be a continuous barrier. | |||
To date, there is no publicly documented solution to this problem. | |||
== Touchy Cells in Tamriel == | == Touchy Cells in Tamriel == |