Difference between revisions of "Common Bugs"

1 byte added ,  10:03, 27 October 2011
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Typo: "pathrid" -> "pathgrid"
imported>Kivan
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imported>Kivan
m (Typo: "pathrid" -> "pathgrid")
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Another workaround (works also on other 'unmovable' objects), when you get the object at the destination, is to [[Disable]] the object in one frame, [[Reset3DState]] in the next frame and [[Enable]] it in the third frame. The object will flicker, though.
Another workaround (works also on other 'unmovable' objects), when you get the object at the destination, is to [[Disable]] the object in one frame, [[Reset3DState]] in the next frame and [[Enable]] it in the third frame. The object will flicker, though.


=== MoveTo for Actors may require pathrid ===
=== MoveTo for Actors may require pathgrid ===


In some situations, using MoveTo on an Actor may ''appear'' to not work right unless the destination has a valid pathgrid to guide them. The symptom of this problem is that the MoveTo appears to work normally, but the Actor remains at the target only for a few seconds, then is moved to a nearby pathgrid in the same cell. The solution is to make sure the target area for a MoveTo on an Actor has a valid pathgrid, using World...Edit Cell Grid Path in the Construction Set. This isn't really a problem with MoveTo, but it can seem to be such until you realize the underlying cause.
In some situations, using MoveTo on an Actor may ''appear'' to not work right unless the destination has a valid pathgrid to guide them. The symptom of this problem is that the MoveTo appears to work normally, but the Actor remains at the target only for a few seconds, then is moved to a nearby pathgrid in the same cell. The solution is to make sure the target area for a MoveTo on an Actor has a valid pathgrid, using World...Edit Cell Grid Path in the Construction Set. This isn't really a problem with MoveTo, but it can seem to be such until you realize the underlying cause.


[[Category:Troubleshooting]]
[[Category:Troubleshooting]]
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