Difference between revisions of "Crashes"

633 bytes added ,  17:36, 9 October 2007
imported>Dev akm
imported>Dev akm
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== MessageBox on a Terminating Script ==
== MessageBox on a Terminating Script ==


You will very likely get a CTD if you open a MessageBox just before a script terminates.  
You will very likely get a CTD if you open a MessageBox just before a script terminates. For example, if you have some scripted condition on an item that will force the player to drop the item, don't use a MessageBox in that condition.
 
  If PCVampire
    MessageBox "You can't use this item while you're a vampire."
    Player.UnEquip ItemID
    Player.Drop ItemID 1
  EndIf
 
It seems that the script terminates after the drop, but the MessageBox is still active so you get a CTD.
 
You can avoid this particular case by using Message instead of MessageBox:
 
  If PCVampire
    Message "You can't use this item while you're a vampire."
    Player.UnEquip ItemID
    Player.Drop ItemID 1
  EndIf
 
Which doesn't cause a CTD.


[[Category:Troubleshooting]]
[[Category:Troubleshooting]]
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