Difference between revisions of "Crashes"
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If you delete any vanilla (Oblivion.esm) refs and another mod loads after yours that does anything with those refs that you deleted, the player will very likely get a crash on exit and/or a crash when reloading with a savegame made in another cell than the one he's currently in. | If you delete any vanilla (Oblivion.esm) refs and another mod loads after yours that does anything with those refs that you deleted, the player will very likely get a crash on exit and/or a crash when reloading with a savegame made in another cell than the one he's currently in. | ||
The solution is to never delete any vanilla (Oblivion.esm) refs. Move them and/or set them to be Initially Disabled instead. Shoving an object out of view by +/-150,000 Z units (arbitrary value) will put it far enough away that the game won't render it anyway. The drawback to this is it may generate CS warnings about potentially invalid Z values. | The solution is to never delete any vanilla (Oblivion.esm) refs. Move them and/or set them to be [[Reference#Reference Data Flags|Initially Disabled]] instead (won't work for objects with Parent References). Shoving an object out of view by +/-150,000 Z units (arbitrary value) will put it far enough away that the game won't render it anyway. The drawback to this is it may generate CS warnings about potentially invalid Z values. | ||
See [http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=837706&view=findpost&p=12355637 here], [http://www.bethsoft.com/bgsforums/index.php?showtopic=850987 here], and [http://www.bethsoft.com/bgsforums/index.php?showtopic=842871 here] for more details. | See [http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=837706&view=findpost&p=12355637 here], [http://www.bethsoft.com/bgsforums/index.php?showtopic=850987 here], and [http://www.bethsoft.com/bgsforums/index.php?showtopic=842871 here] for more details. |