Difference between revisions of "Crashes"

70 bytes removed ,  13:43, 23 January 2009
→‎Deleted References: dead link removed
imported>Dev akm
(→‎Dueling Inventory Changes: maybe related to Adding Multiple Items with the Same Script)
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Shoving an object out of view by +/-150,000 Z units (arbitrary value) will put it far enough away that the game won't render it anyway. The drawback to this is it may generate CS warnings about potentially invalid Z values.
Shoving an object out of view by +/-150,000 Z units (arbitrary value) will put it far enough away that the game won't render it anyway. The drawback to this is it may generate CS warnings about potentially invalid Z values.


See [[Undelete_References|Undelete References]] for some tips about how to deal with this. See [http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=837706&view=findpost&p=12355637 here], [http://www.bethsoft.com/bgsforums/index.php?showtopic=850987 here], and [http://www.bethsoft.com/bgsforums/index.php?showtopic=842871 here] for more details.
See [[Undelete_References|Undelete References]] for some tips about how to deal with this. See [http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=837706&view=findpost&p=12355637 here] and [http://www.bethsoft.com/bgsforums/index.php?showtopic=850987 here] for more details.


== Nested If Versus And ==
== Nested If Versus And ==
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