Difference between revisions of "Crashes"

366 bytes added ,  16:42, 12 September 2010
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imported>Arthmoor
(→‎Deleted References: Updated for -30,000 value which does not generate CS errors.)
imported>Arvisrend
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Any change to Tamriel cell AnvilMainEntrance (-47,-7) will not cause crashes in-game, but instead will cause Oblivion to crash on exit from the main menu. There may be other cells that also do this. The presence of the CELL record is enough; even if all the refs. are removed the crash will still occur if the CELL record is still present.
Any change to Tamriel cell AnvilMainEntrance (-47,-7) will not cause crashes in-game, but instead will cause Oblivion to crash on exit from the main menu. There may be other cells that also do this. The presence of the CELL record is enough; even if all the refs. are removed the crash will still occur if the CELL record is still present.
== Activating a Container (including NPC) ==
I am doing it "the wrong way" in Nehrim (with an object script activating a container by "Activate player 1") and it doesn't crash. Is it a reproducable CTD or a random CTD? Is it possibly limited to older versions of Oblivion or related to the Oblivion.esm? [[User:Arvisrend|Arvisrend]] 17:42, 12 September 2010 (EDT)


[[Category:Troubleshooting]]
[[Category:Troubleshooting]]
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