Difference between revisions of "CreateFullActorCopy"

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imported>Antares
(Updated the article on findings discussed on the talk page)
imported>Antares
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* Inventory items are duplicated in the same manner as [[DuplicateAllItems]], Such items are treated by the game in a way that is not dissimilar to [[PlaceAtMe]] items in that their Base Records cannot be destroyed.
* Inventory items are duplicated in the same manner as [[DuplicateAllItems]], Such items are treated by the game in a way that is not dissimilar to [[PlaceAtMe]] items in that their Base Records cannot be destroyed.
** Like '''DuplicateAllItems''', any scripted item will be given a new FormID. See '''DuplicateAllItems''' for more details.
** Like '''DuplicateAllItems''', any scripted item will be given a new FormID. See '''DuplicateAllItems''' for more details.
* The copy will not have any AI packages
* The copy will not have any AI packages, and there may discrepancies on the [[Aggression]], [[Confidence]], [[AI Button|Energy Level]] and [[Responsibility]] values between the Original and the Copy.
* Factions will be duplicated but aren't persistent on the copy
* Factions will be duplicated but aren't persistent on the copy
   
   

Revision as of 01:56, 20 October 2008

Syntax:

[ActorID.]CreateFullActorCopy

Example:

player.CreateFullActorCopy

Creates a copy of the specified actor and its base. The copy will have its own base.


Example:

set newRef to player.CreateFullActorCopy 

Creates a copy of the actor and returns the ID of the new copy, so it can be used to set a reference variable.


In both cases the copy will be an exact duplicate of the original actor, including inventory, with the following exceptions:

  • Inventory items are duplicated in the same manner as DuplicateAllItems, Such items are treated by the game in a way that is not dissimilar to PlaceAtMe items in that their Base Records cannot be destroyed.
    • Like DuplicateAllItems, any scripted item will be given a new FormID. See DuplicateAllItems for more details.
  • The copy will not have any AI packages, and there may discrepancies on the Aggression, Confidence, Energy Level and Responsibility values between the Original and the Copy.
  • Factions will be duplicated but aren't persistent on the copy

See Also

DeleteFullActorCopy