Difference between revisions of "GetEquipped"

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'''Syntax:'''
'''Syntax:'''
  GetEquipped ObjectID
[''ActorID''.]GetEquipped ''ObjectID''


Returns 1 as long as the calling actor has equipped ObjectID.
Returns 1 as long as the calling actor has equipped ObjectID.
==Notes==
* Calling this on a non-equippable ref (such as a spell) will halt the script.


==See Also==
==See Also==
[[OnEquip]]
* [[OnEquip]]
 
* [[OnActorEquip]]
[[OnActorEquip]]


[[Category: Functions]]
[[Category: Functions]]
[[Category: Object Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category:Actor Functions]]
[[Category:Actor Functions (CS 1.0)]]
[[Category: Condition Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions (CS 1.0)]]
[[Category: Inventory Functions]]
[[Category: Inventory Functions (CS 1.0)]]
<!-- Begin Search Terms
Get
Equipped
End Search Terms -->

Latest revision as of 19:48, 19 August 2009

Syntax:

[ActorID.]GetEquipped ObjectID

Returns 1 as long as the calling actor has equipped ObjectID.

Notes[edit | edit source]

  • Calling this on a non-equippable ref (such as a spell) will halt the script.

See Also[edit | edit source]