Difference between revisions of "GetIsUsedItem"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Khadir
(Documenting actor functions ...)
imported>JOG
Line 1: Line 1:
{{ActorFunction}}
'''Syntax:'''
'''Syntax:'''
  [''ActorID''.]GetIsUsedItem ''ObjectID''  
  [''ActorID''.]GetIsUsedItem ''ObjectID''  
Line 10: Line 9:
[[Category: Actor State Functions]]
[[Category: Actor State Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions]]
[[Category:Actor Functions]]

Revision as of 10:18, 28 June 2006

Syntax:

[ActorID.]GetIsUsedItem ObjectID 

Example:

GetIsUsedItem Apple01 

Returns true if the actor is currently using the specified item. This is ONLY useful in condition functions, because the UsedItem variable is always cleared by the time scripts run, but anything called by AI (picking an Idle, saying a voice, etc) while the variable is set will be able to check it in conditions.