Difference between revisions of "Normal Maps"
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imported>TheImperialDragon |
imported>Chuey m (Added link to new tutorial on Normal Mapping) |
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[[Normal_Maps_Basics| Normal Mapping Basics tutorial]] | [[Normal_Maps_Basics| Normal Mapping Basics tutorial]] | ||
[[Quality_Normal_Maps| Creating Quality Normal Maps tutorial]] | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 16:15, 17 July 2007
- Normal Maps
- Normal maps are textures that are used by Oblivion's render engine to give a model surface an appearance of additional surface detail. In its effect it is very similar to bump-mapping. the normal map is used in shading the model and provides a convincing relief effect to surfaces, making the model look like it has a much higher polygon-count than it actually does. For Oblivion, normal maps are DDS textures indicated by an _n suffix after the texture's base name. Basically, a normal map tells the game engine how light should reflect off an object.
More info:
Wikipedia article on normal mapping