Difference between revisions of "OnHit"
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imported>Povuholo |
imported>Haama |
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begin OnHit BaurusRef | begin OnHit BaurusRef | ||
This block will be run once when the scripted actor is hit by the specified ActorID, either by a weapon or a spell. If no parameter is used, the block will be run when the scripted actor is hit by anyone | This block will be run once when the scripted actor is hit by the specified ActorID, either by a weapon or a spell. If no parameter is used, the block will be run when the scripted actor is hit by anyone. | ||
Note: Using [[GetDetected]] in an OnHit block doesn't really work. The OnHit block happens just AFTER the hit occurs, and the way Actor detection works, the hit causes an immediate awareness spike and so GetDetected will always come up as true. It will NOT return whether the Actor was detected previous to the hit. | Note: Using [[GetDetected]] in an OnHit block doesn't really work. The OnHit block happens just AFTER the hit occurs, and the way Actor detection works, the hit causes an immediate awareness spike and so GetDetected will always come up as true. It will NOT return whether the Actor was detected previous to the hit. | ||
[[Category: Blocktypes]] | [[Category: Blocktypes]] |
Revision as of 12:33, 15 February 2008
Syntax:
begin OnHit ActorID (optional)
Example:
begin OnHit BaurusRef
This block will be run once when the scripted actor is hit by the specified ActorID, either by a weapon or a spell. If no parameter is used, the block will be run when the scripted actor is hit by anyone.
Note: Using GetDetected in an OnHit block doesn't really work. The OnHit block happens just AFTER the hit occurs, and the way Actor detection works, the hit causes an immediate awareness spike and so GetDetected will always come up as true. It will NOT return whether the Actor was detected previous to the hit.