Difference between revisions of "OnHit"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Povuholo
imported>Quetzilla
m
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''Syntax:'''
'''Syntax:'''
   begin OnHit ''ActorID (optional)''
   begin OnHit ''ActorID''
'''Example:'''  
'''Example:'''  
   begin OnHit BaurusRef  
   begin OnHit BaurusRef  


This block will be run once when the scripted actor is hit by the specified ActorID, either by a weapon or a spell. If no parameter is used, the block will be run when the scripted actor is hit by anyone. Unfortunately the optional ActorID only works on actors (NPCs), not on creatures.
This block will be run once when the scripted actor is hit by the specified ActorID. If no parameter is used, the block will run when the scripted actor is hit by anyone.


Note:  Using [[GetDetected]] in an OnHit block doesn't really work.  The OnHit block happens just AFTER the hit occurs, and the way Actor detection works, the hit causes an immediate awareness spike and so GetDetected will always come up as true.  It will NOT return whether the Actor was detected previous to the hit.
== Notes==
*Using [[GetDetected]] in an OnHit block doesn't really work.  The OnHit block happens just AFTER the hit occurs, and the way Actor detection works, the hit causes an immediate awareness spike and so GetDetected will always come up as true.  It will NOT return whether the Actor was detected previous to the hit.
*Only works on NPCs and Creatures, and will not work on items.
 
==See Also==
*[[OnHitWith]]


[[Category: Blocktypes]]
[[Category: Blocktypes]]

Latest revision as of 23:37, 28 May 2008

Syntax:

 begin OnHit ActorID

Example:

 begin OnHit BaurusRef 

This block will be run once when the scripted actor is hit by the specified ActorID. If no parameter is used, the block will run when the scripted actor is hit by anyone.

Notes[edit | edit source]

  • Using GetDetected in an OnHit block doesn't really work. The OnHit block happens just AFTER the hit occurs, and the way Actor detection works, the hit causes an immediate awareness spike and so GetDetected will always come up as true. It will NOT return whether the Actor was detected previous to the hit.
  • Only works on NPCs and Creatures, and will not work on items.

See Also[edit | edit source]