Difference between revisions of "OnTrigger"

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This block will be run when something triggers the scripted object by colliding with it. If you specify a TriggeringRefID, the block will only run when that specific reference triggers the object; otherwise, the block will run when anything triggers the scripted object.
This block will be run when something triggers the scripted object by colliding with it. If you specify a TriggeringRefID, the block will only run when that specific reference triggers the object; otherwise, the block will run when anything triggers the scripted object.


With a Triggerzone however, unless you specify a variable to keep track of if the zone is triggered, the block will continue running (looping) until the triggering ref leaves the zone.  Once the ref leaves the zone, the zone will not reset unless you include a reset block.  The reset block can either be timed or reset when the cell respawns.
However, with a Triggerzone, if you are triggering a recurring effect or shader and  you do not specify a variable to keep track of if the zone is triggered, the block will continue running (looping) until the triggering ref leaves the zone.  Once the ref leaves the zone, the zone will not reset until a reswpawn occurs unless you include a reset block.  The reset block can either be timed or reset when the cell respawns.


'''TriggerZone Examples:'''
'''TriggerZone Examples:'''

Revision as of 17:33, 30 April 2009

Syntax:

 begin OnTrigger TriggeringRefID

Example:

 begin OnTrigger
 begin OnTrigger player 

This block will be run when something triggers the scripted object by colliding with it. If you specify a TriggeringRefID, the block will only run when that specific reference triggers the object; otherwise, the block will run when anything triggers the scripted object.

However, with a Triggerzone, if you are triggering a recurring effect or shader and you do not specify a variable to keep track of if the zone is triggered, the block will continue running (looping) until the triggering ref leaves the zone. Once the ref leaves the zone, the zone will not reset until a reswpawn occurs unless you include a reset block. The reset block can either be timed or reset when the cell respawns.

TriggerZone Examples:

Timed Reset

short triggered
float timer

begin onTrigger
 if triggered == 0
  'do something
  set triggered to 1
  set timer to 2 ;2 delay before reset
 endif
end

begin gameMode
 if triggered == 1 && timer <= 0
  set triggered to 0
 endif
 if timer >= 0
  set timer to timer - getSecondsPassed
 endif
end

Cell Respawn

short triggered

begin onTrigger
 if triggered == 0
  'do something
  set triggered to 1
 endif
end

begin onReset
  set triggered to 0
end

See Also

GetActionRef
OnTriggerActor