Difference between revisions of "Quest scripts"

89 bytes added ,  20:36, 3 March 2007
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* Because Quest scripts are run always based on time intervals they will not necessary frame sync, even with fQuestDelayTime set to a very low value. For some effects (e.g. those using SetPos) this can have undesired effects. In these cases Object and Magic scripts may be more appropriate to achieve an effect smoothly.
* Because Quest scripts are run always based on time intervals they will not necessary frame sync, even with fQuestDelayTime set to a very low value. For some effects (e.g. those using SetPos) this can have undesired effects. In these cases Object and Magic scripts may be more appropriate to achieve an effect smoothly.


Quirks:
* The data in a quest beginning with "1" cannot be accessed by external scripts.


[[Category: Scripting]]
[[Category: Scripting]]


[[Category: Quests]]
[[Category: Quests]]