Difference between revisions of "Quest scripts"

101 bytes removed ,  23:13, 10 February 2008
Removed quirk - that's a general problem in TroubleShooting
imported>DonAtreides
imported>Haama
(Removed quirk - that's a general problem in TroubleShooting)
 
Line 16: Line 16:
* Because Quest scripts are run always based on time intervals they will not necessary frame sync, even with fQuestDelayTime set to a very low value. For some effects (e.g. those using SetPos) this can have undesired effects. In these cases Object and Magic scripts may be more appropriate to achieve an effect smoothly.
* Because Quest scripts are run always based on time intervals they will not necessary frame sync, even with fQuestDelayTime set to a very low value. For some effects (e.g. those using SetPos) this can have undesired effects. In these cases Object and Magic scripts may be more appropriate to achieve an effect smoothly.


Quirks:
* The data in a quest beginning with a FormID of "1" cannot be accessed by external scripts.


[[Category: Scripting]]
[[Category: Scripting]]


[[Category: Quests]]
[[Category: Quests]]
Anonymous user