Difference between revisions of "Questions"
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imported>DragoonWraith |
imported>McC |
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:::::I haven't actually read that tutorial, though, so maybe I'm not getting something. I'll take a look at it when I get a chance. | :::::I haven't actually read that tutorial, though, so maybe I'm not getting something. I'll take a look at it when I get a chance. | ||
==Mercantile Skill / Quantity Sold== | |||
I'm trying to figure out a way to get the Mercantile skill to recognize the quantity of items sold when it counts for skill increases. I have the mod that removes the 'how many?' prompt right now, but that's unsatisfying; I don't want to have to click on a group of 40 arrows one at a time to get the 40 boosts to the Mercantile skill. I'd rather have something that detects how many items were sold and increases the 'use' count by that number. I've had two thoughts on that so far, and neither has panned out. The first idea was to simply feed the game a use count that was one less than the quantity of items sold (since the game would in theory account for that first one on its own). However, I couldn't figure out how to get the number of items sold captured into a variable, much less how to pass that along as skill uses. The second idea was to temporarily modify the SkillUse settings to reflect a skill boost multiplier that equated with the number of items sold. However, I saw it mentioned that you can't change this value through scripting, so that idea got shot. | |||
Can anyone point me in the right direction? --[[User:McC|McC]] 23:07, 16 July 2006 (EDT) |