Difference between revisions of "Retex Troubleshooting"

20 bytes removed ,  04:07, 15 April 2006
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(Retexture troubleshooting: normal maps)
 
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==Missing Normal Map==
A quite common problem with retexturing is the disappearance of bodyparts when you use an retextured armor. This is caused by a missing normal map. For some reason the game seems to mix up an object's axes when the normal map is missing.


A quite common problem with retexturing is the disapearance of bodyparts when you use an retextured armor. This is caused by a missing normal map. For some reason the game seems to mix up an object's axes when the normal map is missing.
*Retextured static object without a normal map suddenly flip around one axle when you turn them on another axle in the Render Window.
 
*Retextured static object without a normal map suddenly flip around one axe when you turn them on another axe in the Render Window.


*Retextured Armor seems to have invisible bodyparts, this is the same symptom, the game tries to turn them around one axis and they flip over on the other, out of the player's view.
*Retextured Armor seems to have invisible bodyparts, this is the same symptom, the game tries to turn them around one axis and they flip over on the other, out of the player's view.
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''' <u>How to solve the problem:</u> '''
''' <u>How to solve the problem:</u> '''


Every texture needs anormal map, a file with the texture-name and an "_n" appended. This file can be found in the same folder as the original textures, and most of the time you just need to copy/rename it.
Every texture needs a normal map, a file with the texture-name and an "_n" appended. This file can be found in the same folder as the original textures, and most of the time you just need to copy/rename it.




There is another thing you need to keep in mind, though: The game is designed to have similar textures (like shop signs) share one normal map. To realize this, the normal map's filename is determined by textures filename symply by truncating it at the position of the first underscore ("_") and appending "_n.dds".  
There is another thing you need to keep in mind, though: The game is designed to have similar textures (like shop signs) share one normal map. To realize this, the normal map's filename is determined by textures filename simply by truncating it at the position of the first underscore ("_") and appending "_n.dds".  




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:Textures\Mymod\NewArmor\my_Great_Cuirass.dds
:Textures\Mymod\NewArmor\my_Great_Cuirass.dds
:Textures\Mymod\NewArmor\my_n.dds
:Textures\Mymod\NewArmor\my_n.dds
[[Category:Solutions]]




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:Textures\My_mod\New_Armor\my_Great_Cuirass.dds
:Textures\My_mod\New_Armor\my_Great_Cuirass.dds
:Textures\My_n.dds
:Textures\My_n.dds
[[Category:Solutions]]
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