Difference between revisions of "Dialogue Tutorial"
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Let's also have the NPC be so happy they terminate the conversation to go and eat the crab or bathe or whatever, so check the Goodbye box. That's just about it! There's just one or two little bits to tidy up. Head back to the 'Quest Stages' tab and select stage 30. In the result script box for it set the stage to 100. Then select stage 100 and check the 'Complete Quest' box, which will tell the game that the player has successfully finished the quest and move it to the relevant section of the player's journal. It is also good practice, | Let's also have the NPC be so happy they terminate the conversation to go and eat the crab or bathe or whatever, so check the Goodbye box. That's just about it! There's just one or two little bits to tidy up. Head back to the 'Quest Stages' tab and select stage 30. In the result script box for it set the stage to 100. Then select stage 100 and check the 'Complete Quest' box, which will tell the game that the player has successfully finished the quest and move it to the relevant section of the player's journal. It is also good practice, once a quest is finished to stop it. This is more important for quests that have scripts attached to them than our simple thing, but it's a good habit to get into. One thing this does mean is that any dialogue within the quest will no longer be said, so don't stop the quest if you still want NPC's to say some of the lines (for example the general responses about mudcrabs we made earlier). For quests with complex scripts attached it's better to stop that quest and start another one if you want dialogue to still be said. | ||
That's it you should now have a good grasp of the basics of creating basic dialogue and quests! You can quite happily play through and hopefully everything should work, but there are some things to do to add a bit more polish. Of course there are more things you can do to make things more complex and elaborate, just have play, look at other quests to see how they work and see what you can do! | That's it you should now have a good grasp of the basics of creating basic dialogue and quests! You can quite happily play through and hopefully everything should work, but there are some things to do to add a bit more polish. Of course there are more things you can do to make things more complex and elaborate, just have play, look at other quests to see how they work and see what you can do! | ||
==My NPC's are mute!== | ==My NPC's are mute!== |