Difference between revisions of "Drop"

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imported>Haama
(set pRef doesn't work, that's a shame)
imported>Fella
Line 11: Line 11:


[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Functions (CS 1.0)]]
[[Category: Inventory Functions]]
[[Category: Inventory Functions]]

Revision as of 11:18, 23 January 2008

Syntax:

[ActorID.]Drop ObjectID count

Example:

Drop Torch02 2

Calling actor drops the specified item(s) in the world at his/her feet.

Notes

  • While 'set pRef to player.Drop SomeItem 1' will compile and run, pRef will remain null (00000000) and won't be of any use.