Difference between revisions of "Drop"
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imported>Haama (set pRef doesn't work, that's a shame) |
imported>Fella |
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | [[Category: Functions (CS 1.0)]] | ||
[[Category: Inventory Functions]] | [[Category: Inventory Functions]] |
Revision as of 11:18, 23 January 2008
Syntax:
[ActorID.]Drop ObjectID count
Example:
Drop Torch02 2
Calling actor drops the specified item(s) in the world at his/her feet.
Notes
- While 'set pRef to player.Drop SomeItem 1' will compile and run, pRef will remain null (00000000) and won't be of any use.