Difference between revisions of "DropAllItems"
looping version
imported>BiteHandNIN m |
imported>Scruggs (looping version) |
||
Line 36: | Line 36: | ||
set DropAllItems.DropAllItems to 1 | set DropAllItems.DropAllItems to 1 | ||
end | end | ||
Using OBSE's looping functions, you can speed things up a bit: | |||
<pre>ref item | |||
short quant | |||
short numItems | |||
begin gameMode | |||
if ( timeToDropItems ) | |||
set numItems to getNumItems | |||
Label 10; start of loop | |||
if ( numItems ) | |||
set numItems to numItems - 1 | |||
set item to getInventoryObject numItems | |||
set quant to getItemCount item | |||
drop item quant | |||
GoTo 10 | |||
endif | |||
endif | |||
end</pre> |