Difference between revisions of "Category:Actor Value Functions"

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#'''Game Modifier''' used for "permanent" effects such as Damage and Restore.  
#'''Game Modifier''' used for "permanent" effects such as Damage and Restore.  
#'''Magic Modifier''' used for used for "temporary", ''dispellable'' magic-effects such as Drain and Fortify.  
#'''Magic Modifier''' used for used for "temporary", ''dispellable'' magic-effects such as Drain and Fortify.  
#'''Script Modifier''' used for "temporary" ''non-dispellable'' scripted-effects like blessings and curses. [[ModActorValue]] changes only the script modifier.
#'''Script Modifier''' used for "temporary" ''non-dispellable'' scripted-effects like blessings and curses. [[ModActorValue]] and [[ForceActorValue]] change only the script modifier.





Revision as of 10:10, 14 June 2006

There are several functions to access and modify an actor's stats.

Usage
Function
Stat Color
Get the unmodified base value

(At full health without any modifiers)

GetBaseActorValue / GetBaseAv
-
Set the stat's base value to a specific number

(before any other modifiers apply)

SetActorValue / SetAv
Blue
("Unmodified")
Get the current ingame value

(Including damage and all magical modifiers)

GetActorValue / GetAv
-
Set the current ingame value to a specific number

(Including damage and magical modifiers)

ForceActorValue / ForceAv
Red / Green
("Modified")
Add a certain value to the current value

(In addition to damage and magical modifiers)

ModActorValue / ModAv
Red / Green
("Modified")


Notes:

  • The value you see in game is the base value plus three modifiers:
  1. Game Modifier used for "permanent" effects such as Damage and Restore.
  2. Magic Modifier used for used for "temporary", dispellable magic-effects such as Drain and Fortify.
  3. Script Modifier used for "temporary" non-dispellable scripted-effects like blessings and curses. ModActorValue and ForceActorValue change only the script modifier.


  • Changes done by these functions can't be undone by ingame means like natural healing or magic. You need to undo them by script.


  • In a script these Functions behave like described above, in the console they show a different behavior because they were used by Bethesda for testing purposes. See the explanations for ModActorValue.