Difference between revisions of "FDamageWeaponConditionMult"
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Together with [[FDamageWeaponConditionBase]] this determines the amount of damage your weapon does based on it's current health. | |||
Setting this value to 0 and FDamageWeaponConditionBase to 1, means that weapons will always deal the same amount of damage, regardless of health, up to the point of breaking. | |||
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*[[FDamageSkillMult]] | *[[FDamageSkillMult]] | ||
*[http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula] | *[http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula] | ||
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> |
Latest revision as of 09:17, 17 November 2007
Description |
Together with FDamageWeaponConditionBase this determines the amount of damage your weapon does based on it's current health. Setting this value to 0 and FDamageWeaponConditionBase to 1, means that weapons will always deal the same amount of damage, regardless of health, up to the point of breaking. |
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Default value |
0.500 |