Difference between revisions of "FDamageWeaponConditionMult"

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Adjusting this value, alters all weapon health proportionately.
Together with [[FDamageWeaponConditionBase]] this determines the amount of damage your weapon does based on it's current health.
 
Setting this value to 0 and FDamageWeaponConditionBase to 1, means that weapons will always deal the same amount of damage, regardless of health, up to the point of breaking.


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[[Category:Settings]]




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*[[FDamageSkillMult]]
*[[FDamageSkillMult]]
*[http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula]
*[http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula]
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 09:17, 17 November 2007

Description

Together with FDamageWeaponConditionBase this determines the amount of damage your weapon does based on it's current health.

Setting this value to 0 and FDamageWeaponConditionBase to 1, means that weapons will always deal the same amount of damage, regardless of health, up to the point of breaking.

Default value

0.500


See Also[edit | edit source]