Difference between revisions of "GameMode"
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imported>Wz m (Additional comments) |
imported>Axle12693 |
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Script within the gamemode block will be run every frame while the game is in non-menu mode. Most scripts will use this block type exclusively. | Script within the gamemode block will be run every frame while the game is in non-menu mode. Most scripts will use this block type exclusively. '''This means that the block is run every fraction of a second; Non-menu mode meaning that you are not in a menu such as your inventory.''' | ||
'''Example:''' | '''Example:''' |
Revision as of 18:41, 2 December 2006
Script within the gamemode block will be run every frame while the game is in non-menu mode. Most scripts will use this block type exclusively. This means that the block is run every fraction of a second; Non-menu mode meaning that you are not in a menu such as your inventory.
Example:
;sample timer script scn myScript float timer short init begin GameMode ; Has the timer been set up already? if init == 0 ;set the timer value, count down 25 seconds set timer to 25 ;Make sure we only set up the timer once! set init to 1 ;Add whatever you want to start at the beginning of the timer here ... ;The timer was set up already, lets count down! else ; We still have some time left... if timer > 0 set timer to timer - getSecondsPassed ; ... or no, the time is up! else ;code to execute after 25 seconds endif endif end