Difference between revisions of "GameMode"
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imported>D4v3 m (Reset init to 0 after the timer has run down) |
imported>QQuix (Added a note about exceptions) |
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Script within the gamemode block will be run every frame while the game is in non-menu mode. Most scripts will use this block type exclusively. '''This means that the block is run every fraction of a second; Non-menu mode meaning that you are not in a menu such as your inventory.''' | Script within the gamemode block will be run every frame while the game is in non-menu mode. Most scripts will use this block type exclusively. '''This means that the block is run every fraction of a second; Non-menu mode meaning that you are not in a menu such as your inventory.''' | ||
===Notes=== | |||
*The above statement is true, provided the script runs. Not all scripts run every frame, e.g, Quest scripts (see [[FQuestDelayTime]]) and scripts on references not loaded. | |||
'''Example:''' | '''Example:''' | ||
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; ... or no, the time is up! | ; ... or no, the time is up! | ||
else | else | ||
;code to execute after 25 seconds | ;code to execute after 25 seconds | ||
endif | endif |
Latest revision as of 06:10, 24 December 2015
Script within the gamemode block will be run every frame while the game is in non-menu mode. Most scripts will use this block type exclusively. This means that the block is run every fraction of a second; Non-menu mode meaning that you are not in a menu such as your inventory.
Notes[edit | edit source]
- The above statement is true, provided the script runs. Not all scripts run every frame, e.g, Quest scripts (see FQuestDelayTime) and scripts on references not loaded.
Example:
;sample timer script scn myScript float timer short init begin GameMode ; Has the timer been set up already? if init == 0 ;set the timer value, count down 25 seconds set timer to 25 ;Make sure we only set up the timer once! set init to 1 ;Add whatever you want to start at the beginning of the timer here ... ;The timer was set up already, lets count down! else ; We still have some time left... if timer > 0 set timer to timer - getSecondsPassed ; ... or no, the time is up! else ;code to execute after 25 seconds endif endif end