Difference between revisions of "Generate High resolution LOD textures"
Generate High resolution LOD textures (edit)
Revision as of 07:08, 28 January 2007
, 07:08, 28 January 2007no edit summary
imported>Blade9722 |
imported>Blade9722 |
||
Line 57: | Line 57: | ||
</pre> | </pre> | ||
Double click it. This will copy base.tga lots of times, generating lots of Tamriel.xx.yy.tga files. This because often not all the maps are generated by the CS (i.e. boundary is not exactly stopping at multiple of 32 cells), and the python assembly script will stop if it don't find a required file. | |||
= Assemble maps = | |||
At this point you can follow Ghanburighan procedure described [[LOD_texture_fix_script]] | |||
= Miscellaneous = | = Miscellaneous = | ||