Difference between revisions of "GetDeadCount"

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[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Functions (CS 1.0)]]
[[Category: Actor State Functions]]
[[Category: Actor State Functions]]

Revision as of 11:25, 23 January 2008

Syntax:

 GetDeadCount ActorBaseID 

Example:

 GetDeadCount Goblin 

Returns the total number of this creature/NPC type that have been killed. Note that the parameter is an actor base ID, so you cannot use this function to test whether a named object reference has been killed.

See Also

GetDead