Difference between revisions of "Kill"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>JOG
imported>DragoonWraith
(CS 1.0. Also, not a Stat function, but this could be considered a Crime function (and is very useful for crime detection scripting), so I'm adding it there)
Line 4: Line 4:
Kills the actor. Note that the actor's health may still be above zero, because  
Kills the actor. Note that the actor's health may still be above zero, because  
this function doesn't kill by modifying the health.  
this function doesn't kill by modifying the health.  


Essential actors will be made "unconscious" (in their normal temporary "dead" state).
Essential actors will be made "unconscious" (in their normal temporary "dead" state).


The optional actorID parameter tells the system which actor is reponsible for the death. This is of primary importance in crimes and in triggering the [[OnDeath]] block when it uses it's optional actorID parameter.
The optional actorID parameter tells the system which actor is reponsible for the death. This is of primary importance in crimes and in triggering the [[OnDeath]] block when it uses it's optional actorID parameter.


[[Category: Functions]]
[[Category: Functions]]
[[Category: Statistics Functions]]
[[Category: Functions (CS 1.0)]]
[[Category:Actor Functions]]
[[Category: Actor Functions]]
[[Category: Actor Functions (CS 1.0)]]
[[Category: Crime Functions]]
[[Category: Crime Functions (CS 1.0)]]

Revision as of 20:02, 5 July 2007

Syntax:

Kill actorID (optional)

Kills the actor. Note that the actor's health may still be above zero, because this function doesn't kill by modifying the health.

Essential actors will be made "unconscious" (in their normal temporary "dead" state).

The optional actorID parameter tells the system which actor is reponsible for the death. This is of primary importance in crimes and in triggering the OnDeath block when it uses it's optional actorID parameter.