Difference between revisions of "Loading Screen Images"
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→Notes/Tips: i believe from a few tests that the format is dxt3 although it doesn't make much sense because alpha channels aren't needed
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The inner border and paper textures can be gotten from a PhotoShop image included with Oblivion at ''\textures\menus\loading\load_troll.psd''. Use an unpacker to extract this file from ''Oblivion - Textures - Compressed.bsa''. | The inner border and paper textures can be gotten from a PhotoShop image included with Oblivion at ''\textures\menus\loading\load_troll.psd''. Use an unpacker to extract this file from ''Oblivion - Textures - Compressed.bsa''. | ||
Loading screens are compressed using the DDS | Alpha channels are not used for the final image. | ||
Loading screens are compressed using the DDS DXT3 format with no MIP-maps. | |||
An image editor with good support for layers (PhotoShop or Paint Shop Pro) is a must for creating loading screens. | An image editor with good support for layers (PhotoShop or Paint Shop Pro) is a must for creating loading screens. | ||
== Step-by-Step Guide using Paint Shop Pro 10 == | == Step-by-Step Guide using Paint Shop Pro 10 == |