Difference between revisions of "Category:Creatures"
Minor edit.
imported>Haama (→Notes: Linked to faction, changed name of Faction Modifier to Interaction Relation to match term on Faction page) |
imported>Relax and Play (Minor edit.) |
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Creatures is a type of actor object that cannot engage in dialogue, commit crimes, wear armor or clothing, or be pickpocketed | Creatures is a type of actor object that cannot engage in dialogue, commit crimes, wear armor or clothing, or be pickpocketed. | ||
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|Daedra | |Daedra | ||
| | |Unknown function | ||
|- | |- | ||
|Giant | |Giant | ||
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|- | |- | ||
|Essential | |Essential | ||
|Creature cannot be killed | |Creature cannot be killed. | ||
|- | |- | ||
|No Left Arm | |No Left Arm | ||
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|Can Corpse Check | |Can Corpse Check | ||
|Allows the creature to | |Allows the creature to approach and 'examine' (Stand in front of) dead bodies. | ||
|- | |- | ||
|No Shadow | |No Shadow | ||
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*Disposition and creatures: The disposition formula for NPCs includes things like the player's fame or bounty. Those aspects do not apply to creatures. They use a pure personality and faction calculation to determine dispostion: | *Disposition and creatures: The disposition formula for NPCs includes things like the player's fame or bounty. Those aspects do not apply to creatures. They use a pure personality and faction calculation to determine dispostion: | ||
(Creatures Personality * .75) + (Other Actor's Personality * .25) + [[:Category:Factions|Interaction Relation]]. | (Creatures Personality * .75) + (Other Actor's Personality * .25) + [[:Category:Factions|Interaction Relation]]. | ||
*Creatures appear to only use the blocking function when they are equipped with a weapon or shield; when fighting hand to hand, they will not block. | |||
*Even if a creature is essential, the game will still give the loot menu, as the game was not designed to support essential creatures. (Does not appear to harmfully change gameplay.) | |||
[[Category:Actors]] | [[Category:Actors]] |