Difference between revisions of "Long Integer"

41 bytes removed ,  14:31, 18 November 2011
Added note with the larget integer
imported>DragoonWraith
(global longs are floats)
imported>QQuix
(Added note with the larget integer)
 
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'''Long''' is an integer format that uses 32 bit for data. The highest bit is the sign, so the variable ranges from -2^31 (-2147483648) to 2^31-1 (2147483647).
'''Long''' is an integer format that uses 32 bit for data. The highest bit is the sign, so the variable ranges from -2^31 (-2147483648) to 2^31-1 (2147483647).


However, in Oblivion, all longs are actually stored as [[Variable types: floating point|floats]], so they experience the same limitations as floats, and so cannot actually reach the ranges that a long should be able to reach (see the float article for more information on float's limitations; see the Discussion here for information on how this was discovered).
However, in Oblivion, all longs are actually stored as [[Floating_Point|floats]], so they experience the same limitations as floats, and so cannot actually reach the ranges that a long should be able to reach (see the float article for more information on float's limitations; see the Discussion here for information on how this was discovered).


If a Global long is declared, it will actually behave as a float, and so will not round off decimal values like it should. In other situations, it will round off.
==Notes==
*The largest integer you can reliably store in a Long var is 16,777,216.
 
==See Also==
[[Short Integer]]<BR>
[[Floating Point]]


[[Category:Variables]]
[[Category:Variables]]
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