Difference between revisions of "MessageBox"

158 bytes added ,  20:45, 9 April 2006
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imported>Mmmpld
m (Max var changed from 10 to 9 based on testing)
imported>Niddler
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If no button is specified, a default button of "Done" will be displayed on the message box.  
If no button is specified, a default button of "Done" will be displayed on the message box.  


Up to 9 variable names can also be passed into the message box. These are displayed in the order they are used as parameters. The message must specify how the variable is to be displayed.  
Up to 9 variable names can also be passed into the message box. These are displayed in the order they are used as parameters. The message must specify how the variable is to be displayed.
 
It's also important to note, if you are using button choices, that this function returns -1 while the window is still open until the player selects a button.


Formatting notation:  
Formatting notation:  
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