Difference between revisions of "MessageBox Tutorial/Spell Scripts"

→‎Multiple Menus in a Spell Script: Removed warning on multiple menus
imported>ShadowDancer
(updating notes/script)
imported>Haama
(→‎Multiple Menus in a Spell Script: Removed warning on multiple menus)
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This leads to one more small problem - if the variables are left set, then every time the spell is cast the menu would start more it left off before (well, ok, this could be cool, but I'll assume it's undesirable). To solve this, all of the external menu variables will be reset when the player exits the menu.
This leads to one more small problem - if the variables are left set, then every time the spell is cast the menu would start more it left off before (well, ok, this could be cool, but I'll assume it's undesirable). To solve this, all of the external menu variables will be reset when the player exits the menu.
Note also that, as of now, this hasn't been tested for multiple menus.


The quest script:
The quest script:
Anonymous user