Difference between revisions of "MoveMouseX"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>CLooper
m (None)
imported>Jaime74
m (Removed junk injection)
 
Line 4: Line 4:
  MoveMouseX pixels
  MoveMouseX pixels


Tells Oblivion that the mouse has moved a certain number <span class="plainlinks">[http://bit.ly/nWnrGL <span style="color:black;font-weight:normal;text-decoration:none!important;background:none!important; text-decoration:none;">fleshlight coupon</span>]</span> of pixels in the horizontal axis. Oblivion will react accordingly depending on the situation.
Tells Oblivion that the mouse has moved a certain number of pixels in the horizontal axis. Oblivion will react accordingly depending on the situation.


==Examples==
==Examples==

Latest revision as of 08:00, 14 November 2011

A command for Oblivion Script Extender

Syntax:

MoveMouseX pixels

Tells Oblivion that the mouse has moved a certain number of pixels in the horizontal axis. Oblivion will react accordingly depending on the situation.

Examples[edit | edit source]

MoveMouseX -50

Moves the mouse 50 pixels to the left.

Notes[edit | edit source]

short XRes
short YRes
...
set XRes to (GetNumericIniSetting "iSize W:Display") ;i.e., 1280 of 1280x1024
set YRes to (GetNumericIniSetting "iSize H:Display") ;i.e., 1024 of 1280x1024
             ;0 for normal, 1 for inverted

See Also[edit | edit source]