Difference between revisions of "Scripting OBSE18 Coolness"

135 bytes added ,  14:30, 9 May 2010
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imported>Demolishun
imported>Demolishun
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I am using this feature for my current mod.  I use it to apply standardized effects of variable value to an object.  I will be able to have my mod cycle through all effects of varying types and functions to operate on those types with a bunch of conditions to control execution.  This allows for later mods to add functionality too!
I am using this feature for my current mod.  I use it to apply standardized effects of variable value to an object.  I will be able to have my mod cycle through all effects of varying types and functions to operate on those types with a bunch of conditions to control execution.  This allows for later mods to add functionality too!
Some ideas for using this:
:Use it to build a stack of code to apply to a situation.
::Complex spell list?
::Complex AI commands?


[[Category: Scripting]]
[[Category: Scripting]]
[[Category: Tutorials]]
[[Category: Tutorials]]
[[Category: Useful Code]]
[[Category: Useful Code]]
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