Difference between revisions of "SetDescription"

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(Added a note and 'see also')
 
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SetDescription "You are like a freaking NINJA! I shall bow down and call you Master" SkillSneak 3 ; Master
Modifies the description of a skill (<tt>SkillSneak</tt>) when achieving the Master rank in it. Note the syntax of using <tt>SkillSneak</tt> (which is the skill details), not just <tt>Sneak</tt> (which is the actor value).
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A specific example for modifying the description of a skill when achieving a mastery rank in that skill would be:
===Notes===
{{Function
* For books, setting a description longer than 65535 characters crashes the game when the book is opened in game.
SetDescription "Stepping softly, hiding in the shadows, you are like a freaking NINJA!  Dang you are so sneaky!  I shall bow down and call you Master" SkillSneak 3 ; Master
 
}}
====See also====
Note the syntax of using SkillSneak (which is the skill details), not just Sneak (which is the actor value).
*[[GetDescription]]


[[Category:Functions]]
[[Category:Functions]]

Latest revision as of 10:28, 27 June 2015

< [[::Category:Functions|Category:Functions]]

A function added by the Oblivion Script Extender.

Syntax:

(success:bool) reference.SetDescription description:string form:ref skillLevel:short

Modifies the text of a TESDescription (e.g. book, class, skill, skill level, etc). The modified description will be used for the remainder of the game session. To modify the text displayed when achieving a new level of mastery (Apprentice, Journeyman, etc) in a skill, pass the skill as the second argument and a skill level as the third, where skill level ranges from 0 (Apprentice) to 3 (Master).

Example

SetDescription "You are like a freaking NINJA! I shall bow down and call you Master" SkillSneak 3 ; Master

Modifies the description of a skill (SkillSneak) when achieving the Master rank in it. Note the syntax of using SkillSneak (which is the skill details), not just Sneak (which is the actor value).

Notes

  • For books, setting a description longer than 65535 characters crashes the game when the book is opened in game.

See also