Difference between revisions of "SetEssential"

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Sets the "essential" flag on an actor (1 or 0). When this flag is set to 1, the NPC/creature will not be killable -- when his health drops to 0 or below, an essential actor will be made temporary "unconscious". This is normally used to prevent the player from accidentally killing an NPC who is required to complete a quest.
Sets the "essential" flag on an actor (1 or 0). When this flag is set to 1, the NPC/creature will not be killable -- when his health drops to 0 or below, an essential actor will be made temporary "unconscious". This is normally used to prevent the player from accidentally killing an NPC who is required to complete a quest.
Note that it will act as a ''return'' statement if ActorBase is a reference variable.


==See Also==
==See Also==

Revision as of 08:49, 15 August 2006

Syntax:

SetEssential ActorBase bool 

Example:

SetEssential MyFavoriteNPC 1
SetEssential MyLeastFavoriteNPC 0

Sets the "essential" flag on an actor (1 or 0). When this flag is set to 1, the NPC/creature will not be killable -- when his health drops to 0 or below, an essential actor will be made temporary "unconscious". This is normally used to prevent the player from accidentally killing an NPC who is required to complete a quest.

Note that it will act as a return statement if ActorBase is a reference variable.

See Also